'Ratting aka killing NPC Pirates is the bane of a low sec pvper's life. In null you don't take sector hits for PVP. Sector hits define two things. 1: If you can go into High Sec (people say why go but really, its useful). 2: If people get GCC for shooting you. After you hit -5 you are an 'outlaw' and no one takes a sector hit for shooting you. However, logis take a sector hit for repping you.
The gain vs lose is ridiculous and a huge moaning point. High sec people are like 'you deserve it!' but they seem to forget that null does not lead to sec hits so its not keeping anyone out. Plus, the best sector status gain is in null sec. So nullsec, where there is no Concord control and no 'empire' space has the best way to improve sector gain because it has the biggest bounties and biggest sector improvements. I find myself aboard the 'sec gains should be in low sec and not null' bandwagon.
So my sec status looks like this. These are the last 4 of 7 ships taken out over the weekend. There are two hits for each ship. The first for attacking it and the second for destroying it.
Combat - Agression: -0.5217%
Combat - Ship Kill: -2.0875%
Combat - Agression: -0.4950%
Combat - Ship Kill: -1.9807%
Combat - Agression: -0.5108%
Combat - Ship Kill: -2.0439%
Combat - Agression: -0.2635%
Combat - Ship Kill: -1.0540%
These are 4 different battleship rats in different levels of null sec for status gain.
Law Enforcement - Security Status Gain: 0.2200%
Law Enforcement - Security Status Gain: 0.1980%
Law Enforcement - Security Status Gain: 0.2090%
Law Enforcement - Security Status Gain: 0.2090%
The only reason I can kill battleships is because my corpies shoot them down for me and I finish them off. Otherwise each would be a 15 minute battle and a full cargo hold of ammo. I feel like someone is cutting up my dinner so that I can eat it first. I guess if the boys are wolves, I'm a cub and they have to keep me sustained.
Recently, with one of the last patches that came up security status has broken. It used to be that everyone got the status when they were on grid and shooting the same NPC. Now, only the person that deals the final blow gets the status. CCP has confirmed this as broken. When it will be fixed, we don't know.
Some of course say "good!" but really, its a game breaking mechanism. Yes, I know pirates are not universally loved. However, a change like that affects pirates like *me* the most. New players who are taking up a lifestyle that everyone encourages us to take up as early as possible if we are interested.
Now I have to 'rat in all of my free time to keep my status up, not pewpew which is a stupid option for a pirate, or go flashy red.
To be flashy red would cause me to be a primary target every where I went. As a three month old toon I am *so* not ready for that. Some say suck it up and deal with it. The drown you in it advocacy is also there. Yes, I have an alt that can handle my high sec needs. Still, being flashy red is just freaking inconvenient and not where I am ready to be so soon.
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