Skip to main content

A Focus

"If Chella is going to be your 'carebear' toon, you need to get into a thanny. Nothing says carebear like a carrier," my CEO announced the other day.

"Sounds good to me," was my response. And hence, my future was born.

I've been training my core skills. Its what I've been whining about for weeks and will continue to whine about because they are very useful, its the right thing to do, but it sucks. I can't do anything that's tangibly new and cool. I have my same old same old skill set and that means I suck. But, I expect that when I do get to ramp up in another few weeks the difference will be very, very noticeable.

However, this carrier thing is a long range plan to the tune of about 18 months to be fully functional and super nifty. The nice part is that it perfectly compliments my goals of becoming a logistics focused pilot. So it will consume my logistics training which is a mandatory prerequisite for me to be a kick ass support carrier.

I find it fun that not everyone has to shoot things to be useful. I consider it depth and texture. There is a certain 'teeheehee' aspect to everyone blowing up everyone else in a massive wave of fire power and explosions that ripple. Yet, working on being able to keep others in battle and to a certain point, being mostly unable to defend yourself, is a very intoxicating experience for me. I just love being a support character and I love games where you are not useless for being one.

To get into the Thanny, meaning I can move it from point A to point B is going to take me 108 days of focused training for things that are almost completely focused on just that ship.

Oh my.

Anyway, that's okay. I'll chew away at the learning. In the mean time I'll also get into a logistics ship first. That alone is about 3 months since I'm about to drop the 16 days of training I have left to get into my blockade runner the Viator. My path does not lead towards guns. I'm a bit sad about that but it still stems from my feelings of inadequacy over my inability to do the missions that other people in my 'age group' can do because they focused on guns. I'm expecting some of that to start clearing up as I age a bit more.

Hopefully, my focused game plan of character building and core skill training will let me break out in a few months. I feel a bit slow to start, which is frustrating in itself, but I'm technically not slowly starting. I'm also learning a lot.

Perhaps, tomorrow, I'll ponder Eve politics since I have a day off.







Comments

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Summer in Iceland - Day Six

It is the final day and we have moved past Sion's shark consumption. We left Cafe Loki and just strolled back through town. I wandered in and out of stores looking for soft gloves or socks. There are lots of gloves, socks, scarves, hats, and etc all over the place but most of them are made of wool and are as harsh and scratchy as anything I have ever seen. I wanted something soft and silky and amazing and I didn't find that which is okay. The general game plan was to find this Ice Cream place across the street from CCP. It seems that they make their ice cream daily and it is the most amazing ice cream ever. So, we head to this ice cream place which is also near a grocery store and some museums. We go in and Corbexx orders some terrible concoction of salted peanuts and some candy that I hate. He said it was delicious. I was stuck staring at the flavors and not knowing what anything was because I'm illiterate in Iceland. I also have an ongoing problem with catching the