Skip to main content

The Secret Life of the Low Sec Hauler

"I don't think it would be fun to spend all my time camping gates," someone said, "unless I have the completely wrong idea of low sec."

I'll admit. I do think that they have the wrong idea of low sec. Gate camps appears in all areas of space. They may be hole camps or whatever lingo wormhole residents use. They are not exclusive to low sec. Nor are they the entirety of content in low sec. I'd love to say that they don't exist but there is one in the area of space I live in that is reliably there, every single day. Yes there are gate camps in low sec but gate camps are not everything.

So, what do people do?

Sometimes, it is not what other people expect.

To me, the little things are the most amusing. For instance, I was sweeping ahead of the main fleet. A fleet that happened to be composed of Dominix heading back home. I wound up on a gate and noticed as I was landing a Bellicose and Genosis on scan. I stopped on the gate to get a gauge of where they were and the Bellicose is on the gate. He locks me up. I orbit the gate and lock him up back and tell my fleet what is going on. He fires (red boxes) and I point him and start shooting his drones. He seemed rather hopeful to kill me at that point. I could see why. A lone Jaguar, aggressing him back, on a gate, who he has pointed and disrupted. I was an easy kill. Except for the Dominox fleet that landed and killed him in two volleys when I hit 53% shields.

Life is a daily adventure of stuff. That stuff can be utterly boring or weirdly interesting. Such as finding myself duel boxing a cloaky hauler convoy to do an emergency refuel for someones POS. I'm often pzuzled at those that blindly insist that nothing happens in low sec and the residents only kill people. Sure, that is the bulk of it. That is the entierty for it for some people. But for others of us, we live a normal Eve life. We build things, fuel things, move things, and also kill things.

When the stressed question went up if anyone could help with this refuel, volunteers immediately piped up. And a convey of four T2 haulers slunk into low sec headed for null. It was only three jumps in and the gatecamp that was in null sec on the low sec gate was not very effective to catch a stack of T2 haulers. It must have confused them as over the course of a minute and a half a Prorator, Viator, Prowler, and Bustard jumped in and warped off. Each was in a different corporation as well. Ten minutes later we were all back through into low sec. This time, the singular member of the gatecamp still on the gate jumped into low sec with the Bustard. We then decloaked the entire fleet at the same time, cloaked and warped off. For a moment his overview flooded with industrial haulers. A rather random event for low sec.

Earlier in the day I was helping to loot a POS that had been destroyed, by us. Moon goo. Stront. Modules. It all had to be scooped up and swept away to the station to be dropped in the corporation hangar. Having access to a cloaky hauler is an incredibly useful thing in low sec. You are not invincible but it is highly useful.

People sell things out there as well. It is amazing the sales that dangle just a few jumps out of high sec. Now, if one is silly enough to jump into Amamke and Rancer for said dangling fruit, that is desperation, ignorance, or obliviousness most of the time.  In other areas, people randomly drop stuff all over the game for exhaustion in moving them.

I often council people to take the time to get a cloaky hauler. It is frustrating when you are new. It is a 18-20 day train for most to get their racial industrial to V. But taking that time opens so many doors. Being able to move your own items and supply yourself or just access areas of low sec for something like distribution missions can really open up the game for a new player. It is a utility skill second to almost none for living outside of high security space.

And there are always emergency POS refueling runs that need to be done. Always.

Comments

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th