Skip to main content

Updating and Adjustments

My Blog continues to grow and flex with me.

First, I updated its name from the goofy moment of amusement that was the blogs birth into something that reflected what it actually was.

Today, I decided to switch the character the blog is focused on. Chella Ranier is whom I started with. However, she has become a support character over the months. While she does not fade into the background, she is not the character that does everything and talks to everyone.

So, I changed the blog's 'person' to adequately reflect what is being said. While Chella is a valuable character to me, she is not what defines me as a player anymore. She is not the social hub of my game. Over the next few days I will tweak and clean things up.

After I met my pirates, I made Sugar with the intent to learn to PvP with her. I've done that but as my entire game changed from my initial vision, so has the dynamics of what character I play the most. Sugar is the one who is making the impact in the game. Also, things like my killboard will be easier to find and make more sense to people.

Sugar is also only 3 weeks younger then Chella, so time wise, I've pretty much been playing them both nonstop since I started. When I hadn't logged Chella on for the last week because I hadn't needed her, I realized that it was time to switch them out and focus the blog a bit better on who is actually speaking.

Comments

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th