Skip to main content

Null, Fleets, Blobs

I almost feel silly, my anticipation to log in and see if their is something that I can get into that is not missioning and isk making. I feel silly for the simple fact that I feel inadequate. However, as long as I can go I am trying to go. I'm learning a lot by just following the fleet commander's orders and keeping up with what is going on.
My first experience with any type of 'large' fleets were back when I was with AVKP and we put 6 or so people out on the field. That felt like a lot of people. Fast forward today and there were fifty people. Holy shit.

Whenever I look at images of Eve, or show someone images of Eve, I remind myself/them that each of those ships represents a player. It is not a game where you make a fleet and order it around (outside of the fleet commander) and the ships are your legions. Each is piloted by someone. Sure, sometimes people are running multiple accounts but when you get into big things like that, its a lot of people working on one goal.



That's some of the draw of an MMO. I rant often about my hobby and its lack of acceptance. It reminds me of when I was a teenager and my mother told me the people on the internet were not real.

Anyway, this was a combined ops with several cops. I think the goal was to shoot a POS (Player Owned Structure) and then hop in and battle it out once they came to protect it. After a lot of waiting around, that didn't come to pass. however, I took a pictures of everyone waiting because that's what I do.

I asked to join in when I logged in. I heard that they needed some fast tackle and that is something I can handle as a newbie. I'm not super fast but in a fast ship with a MWD (micro warp drive) I can hop across space at a good clip and chase people down. My next job is to hold them in place with disruptors and webs to hold and slow them and not pop before someone comes to make them go pop.

It's a good job for me.

So I join this fleet of freaking battleships. They are all enormous, all powered up all to hell, and I'm chilling about, all super noob.



Anyway, the primary goal didn't happen so we just started a roam with many, many, many ships.



It was a ridiculousness amount of people. People scattered and ran away as we moved through. The funny part is that the entire fleet was composed of low sec pirates. The chances of some very confused people wandering around wondering WTF the pirates were doing banded together and roaming null in an enormous blob/fleet/gang.

A few things died. They tended to just vaporize in a moment so perhaps, I understand why people ran.
I learned more about NULL and warp bubbles. I think someone shot at me at some point but really I don't know because they blew him up so quickly.

I have a lot of thoughts and questions from the last two roams I have done. I'm just to tired to list them out.













Comments

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th