Skip to main content

A new ship

Last night I was in a pretty deep game funk. I've been playing for a month. Long enough to no longer be a raw newbie and long enough to realize how long it will be before I am not pathetic.

It was a very frustrating place to be. The experienced players that I have hooked up with are amazing people. They add depth and texture to my game. They are also amazing people. It rather solidifies how amazing I am not. I've been tagging along on missions and while I chew at the edges I am not overly productive. I've grown tired of that. I'm watching other players who started when I did do serious amounts of damage while I might as well throw myself into the void for the productivity of my actions.

So, I was sat down and a talk was had with me over the fact that my ship might not be a good fit for my skills and playing style combined. I had picked up this ship several weeks ago and I was determined to use it and not be wasteful and to learn and focus. Well, the ship was just not a good fit for me. But I had been hanging on and blaming my general inability to do things that I should have been able to do on my playing skills.

Well, it was my playing skills. I was not playing them properly more so then a complete and total lack of them.

For those who do not play Eve, skills are trained in real time. It says that it will take you 13 minutes to learn a skill to level 1. Then it may take an hour to level 2. It may take 17 hours to level 3. Level 4 may be a day and a half and level 5 might take 4 days. Each level is listed in real time. It is a cool aspect because your skills continue to learn, if you set them up, when you are logged off. This means your skill que has to be kept full and it can only be kept full with skills that start in a 24 hour period. So you can load up a 13 minute, 1 hour, 17 hour, and a 20 hour skill and you will finish in 28 hours and 13 minutes. You can load a 21 day skill and it will finish in 21 days. You can not load a 3 day skill and a 21 day skill because the 21 day skill does not start within 24 hours of when it was loaded. Now, if the 3 day skill has 23:59 left, you can add the 21 day skill and go away for 24 days.

I hope that babble makes sense.

Anyway, I was asked where had I been putting my skill points. There are lots of general categories and then there are the various skills under them. I looked and I realized that my three major areas where Space Ship Command (always useful) Industry (Not surprising, I have become a good littler miner and an okay refiner and one day I may build) and Drones (I like them and they are useful).

So, my gun skills were very low.

The ship I was flying is a gunboat.

So, we switched me over to a ship that is all about drones.

Suddenly, I could do the level appropriate missions.

My new ship is a Myrmidon. These names sometimes... anyway... it looks like a wing, turned on its own axis with a bird/lizard head attached to it. I can't say it find it attractive but frankly, a lot of the ships on eve look good but they are not attractive. I admit... I enjoy symmetry.

Comments

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th