tag:blogger.com,1999:blog-238324579504790.post7721945558566897677..comments2024-03-05T12:41:20.217-05:00Comments on Low Sec Lifestyle: CSM9 - Day 190Sugar Kylehttp://www.blogger.com/profile/15437978687639772023noreply@blogger.comBlogger35125tag:blogger.com,1999:blog-238324579504790.post-53784031908500268952014-11-13T15:59:36.104-05:002014-11-13T15:59:36.104-05:00It's also apparently a GM by GM basis, as I ha...It's also apparently a GM by GM basis, as I have reported names that were clearly in violation of these standards, and the characters persisted in my region of space for weeks after the ticket was closed, but when I filed a second ticket, the names were altered the next day.<br /><br />It sure would be nice to get some consistent application of the rules!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-51298659104551187932014-11-11T18:01:17.836-05:002014-11-11T18:01:17.836-05:00We did discuss this and learned a lot about it. It...We did discuss this and learned a lot about it. It is case by case reporting still.Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-4833106949501074112014-11-11T17:57:18.242-05:002014-11-11T17:57:18.242-05:00Quick CSM question. Is there going to be any disc...Quick CSM question. Is there going to be any discussion on limiting obviously distasteful names in Eve? Or do we have to report them on a case-by-case instance?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-12641918284863951162014-11-11T12:18:57.399-05:002014-11-11T12:18:57.399-05:00Sigh. Now I suppose I should edit my Pod&Plan...Sigh. Now I suppose I should edit my Pod&Planet fiction to not use "T-space" for the future space we'll get to via player-made gates. :)Anonymoushttps://www.blogger.com/profile/06561998031457981240noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-782913621590803652014-11-10T19:14:19.536-05:002014-11-10T19:14:19.536-05:00One way to prevent bubble camping of the station i...One way to prevent bubble camping of the station in t-space is to make the station aggro any and all bubbles within 200 kilometres. Why would the inhabitants want their trade routes and livelihood camped? The would man the station guns if that was a thing.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-51410702823177679332014-11-10T16:33:40.156-05:002014-11-10T16:33:40.156-05:00If they are going to go with monochrome, they coul...If they are going to go with monochrome, they could at least make it a single color for each type of item. IE: Cyan for financials, red for pvp-related, etc...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-83801709368128269112014-11-10T13:58:06.700-05:002014-11-10T13:58:06.700-05:00I have says when the bitterness gets to high and r...I have says when the bitterness gets to high and reading outside of the game is depressing. Then I log on and play.Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-78492713505955202392014-11-10T13:56:31.239-05:002014-11-10T13:56:31.239-05:00I'm not surprised at that. One of my corpmates...I'm not surprised at that. One of my corpmates says the same thing. He doesn't like the ring that is left.Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-90939748261544698042014-11-10T13:52:25.814-05:002014-11-10T13:52:25.814-05:00Sometimes you just can't save CCP from their o...Sometimes you just can't save CCP from their own stupidity, I suppose. <br /><br />It's just too bad that we're the ones who have to suffer for it! How many times have we seen them get weeks of test server feedback telling them something was a bad idea, then they go live with it anyway only to receive thundering disapproval.<br /><br />Sometimes CCP seems very open to feedback, but when they get fixated on an idea, no amount of opinion, evidence, or logical argument will dissuade them from their own destruction.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-31388122034600072952014-11-10T12:50:40.904-05:002014-11-10T12:50:40.904-05:00I argued for about 15 minutes against the monochro...I argued for about 15 minutes against the monochrome icons in the new UI at one of the CSM8 summits, partially the fact that they're monochrome and mostly the fact that 8(!) of them are variations on "square white box with a few grey lines in it."<br /><br />As you can see, that argument went absolutely nowhere... :-/Jesterhttps://www.blogger.com/profile/06362457304801165584noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-41954401282447475682014-11-10T12:50:01.750-05:002014-11-10T12:50:01.750-05:00Sugar, I'm going to have to call you on this c...Sugar, I'm going to have to call you on this comment:<br /><br />"You can turn off your compass"<br /><br />We may be able to turn off objects displayed in the compass, but we most definitely cannot turn off the compass itself, and some of us find this very annoying. When your eyes are scanning the screen for useful information, having something moving around at the bottom of the screen is a distraction, as it keeps pulling your view down to an area where nothing is actually happening, and away from where they should be focused. We would also like the ability to display objects (such as bookmarks) in space without needing to have them displayed on the compass simultaneously - being able to turn off the compass ring would help this.<br /><br />Of course, it would also be nice if we could have these things displayed in space but be able to turn off that thrice-blighted scan sweep animation!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-36211979455325770482014-11-10T12:37:33.307-05:002014-11-10T12:37:33.307-05:00I'll take the opportunity here to share a thou...I'll take the opportunity here to share a thought on the release cycle.<br /><br />Looking at the releases from a distance, I'm glad that this cycle seems to have increased CCP's ability to change things in need of change and to experiment with new possibilities. However, as a player in the thick of it, the lack of stability in the game has been very annoying. <br /><br />It used to be that after an expansion, there would be a period of time in which you adjusted to the new changes, bugs were found and fixed, and eventually everything settled into place. We could then enjoy a few months playing in a stable environment without having to worry about when the rules would change or if we would have the rug pulled out from under us next week.<br /><br />Now it seems that change is a constant. Every few weeks, ships or modules will work differently than they did before, requiring new tactics to be created and learned. There are always more bugs to be fixed or worked around. There are piles of patch notes and dev blogs and forum announcements to read through instead of just flying in space. There is no time to just enjoy the game as it is anymore, because it never stays the same and we have to spend so much time learning and relearning how to play, and frankly that gets tiring. <br /><br />The six-week release cycle may be good for the devs, but I question whether it is good for the players and the viability of the game. I for one am feeling burnt out on just trying to keep up, and I can only assume that there are others who feel the same way. <br /><br />"Feature Fatigue" indeed!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-26265118404405603392014-11-10T12:18:12.296-05:002014-11-10T12:18:12.296-05:00@TurAmarth
And that argument might actually hold ...@TurAmarth<br /><br />And that argument might actually hold some weight if CCP reintroduces actual risk to the nullsec empires. Some of the recent changes are a move in that direction, but there is still much to do before many null players will face true risk for their inflated rewards.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-67702329459989573542014-11-10T09:44:44.477-05:002014-11-10T09:44:44.477-05:00Dire,
You are completely wrong on the current pod...Dire,<br /><br />You are completely wrong on the current pod mechanics being completely risk free. (Okay, well, not completely wrong. I exaggerate for effect). I'm guessing you have never forgotten to upgrade your clone after dying. I have known many a pilot to forget, especially in the heat of a fight. Or they have forgotten because they get podded so rarely they have forgotten all about the podding mechanics. I also know pilots who could not afford to upgrade their clones because of the cost.<br /><br />Sugar,<br /><br />Most incredibly blinged out mission runners I know (which is only anecdotal) are incredibly risk averse. And why shouldn't they be? EvE teaches us to be risk averse. Just like RL does :) Truth be told, most peoploe in RL are risk averse, so why wouldn't they be in a game that mirrors much of RL?<br /><br />As for the attention gap, yeah, I honestly don't know what else can be done. Horse, leading, water, and all that. My own experience has been that I enjoy the game more the less engaged I am in the meta and/or the online community. In fact, I really should be reading your blog, or Tur's, or anyone else's for that matter, because it only serves to start the bitter buildup again. I just can't help myself :)<br /><br />But it is telling that I find the EvE community in general so toxic that it's a thing best avoided. I'm not alone. The friend who got me to try EvE 6 years ago and then got me to try it again and stay 3 years ago avoids the forums and the blogs like the plague. He checks dev blogs, he checks the features forum, but that's about it. He said he was more engaged when he first started playing, but found the constant negativity, the scandal mongering, etc, killed the game for him.<br /><br />So he unplugged. And his enjoyment of the game skyrocketed.<br /><br />Back to player education. Tur and I were discussing this the other night, and we had a simultaneous epiphany. With the advent of the new fast development cycle, the way players relate to the game has changed and many (most) of us don't seem to fully realize it. Oh, we might realize it intellectually, but not at our emotional core.<br /><br />In the Before Times, the game changed every 6 months. We devoured the changes, digested them, and burped out our adaptation within a month. And then we carried on gaming with a set of rules that were stable for the next 4-5 months. In the New Now, we barely have time to start thinking of the new changes and identify potential problems before we're on to the next new change. And that, I suspect, has most of us off-balance. I don't think most of the player base was really ready for the new pace of change, and when people don't have time to adapt to change, they get grumpy(er).<br /><br />The game needs Jesus features and it needs bug fixing. I'm hopeful we'll see the return of Jesus features. In fact, I'd argue we are seeing that, it's just no one notices because of the 6-week cycle delivering a feature in bits and bobs. Perhaps you could suggest to CCP that they put out a summary blog every 4-6 months of what they've given us so that we can be forced/gently reminded to recognize the new content? A lot of the comments I hear from people are along the lines of "There's nothing new. Yeah, they give us a new ship here and there, one or two new bits now and then, but nothing major anymore." <br /><br />CCP now needs to have a permanent, updated and maintained, single-source, non-forum method of accessing dev blogs. It should be formatted so that the blog sequence is obvious and easy to digest at a glance. In other words, not their fiction portal.Heretic Caldarihttps://www.blogger.com/profile/03015635188565858672noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-13140447353761963032014-11-09T20:50:50.199-05:002014-11-09T20:50:50.199-05:00I recently came to the conclusion that the "s...I recently came to the conclusion that the "single-shard universe" is a lie. After consulting 2 news sites, 6 players blogs, a couple forums, dev blogs and patch notes - I am now ready to play Eve. Wait - do I have any time left the actual game?<br /><br />I believe Fozzie coined the term "Super User". The world is full of ordinary people.Easy Eskyhttps://www.blogger.com/profile/17882509080454825895noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-90480720474611612362014-11-09T18:27:28.002-05:002014-11-09T18:27:28.002-05:00They are not going to leave the entire old UI in. ...They are not going to leave the entire old UI in. That was given a firm no. That means I work to get people the features implemented that they would like to have.Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-37664950211573121552014-11-09T16:52:49.443-05:002014-11-09T16:52:49.443-05:00I'm seeing the removal of medical clone grades...I'm seeing the removal of medical clone grades as being the result of years of work on the npc side of improving the clones. This was probably a breakthrough discovery from the inferno drug that enables them to basically xerox perfect clones for capsuleers, no matter their experience level. Could even say they've been testing them out with the Dust Mercs (They don't have sp loss do they?).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-37050694861368922292014-11-09T16:47:39.295-05:002014-11-09T16:47:39.295-05:00As I stated, my dreams-come-true vision of PvE wou...As I stated, my dreams-come-true vision of PvE would be that it could affect other players, thus being on par with PvP... actually becoming a different venue of PvP, more based on the pen than the sword, to say so.<br /><br />In my vision, capsuleers wouldn't just flee from the Empires and be free in a new land (an idea certainly appealing to people whose cultural background is exactly that), rather some of them would bite back and corrupt the Empires in their favor (which is appealing to people with different cultural background).<br /><br />Maybe I just read too many Chronicles... but I think that EVE would be better if a signature from the right NPC was as fearsome as a wardec from an uberalliance. For he right price, of course, in terms of time, effort and player organization... Angry Onionshttps://www.blogger.com/profile/02750018939886265706noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-8875626520589853072014-11-09T16:38:43.664-05:002014-11-09T16:38:43.664-05:00I'd like it a lot more if they left the old sy...I'd like it a lot more if they left the old system in and let us turn the new one off like they did with the notifications. (That widget needs some transparency or can we just dock it to the eve bar somewhere? It clashes or intereferes with pretty much everything on my screen)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-13311848294284968932014-11-09T13:34:02.700-05:002014-11-09T13:34:02.700-05:00I made an overly strong statment earlier. I have n...I made an overly strong statment earlier. I have not been sitting on the changes to power projection that we had but the knowledge that it would be changing and Soon (tm). I'm tossing this in here before a pot gets churned that does not ened to be due to sloppy responses on my part.Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-69560657391568835602014-11-09T12:47:26.679-05:002014-11-09T12:47:26.679-05:00TurAmarth,
I delight in your stand against the Wo...TurAmarth,<br /><br />I delight in your stand against the WoWification of Eve. It’s a good gig.<br /><br />That said, I think a careful examination of the medical clone mechanic is in order. Currently, to use language similar to yours, there are three layers to the risk = reward dynamic:<br /><br />Layer 1) Bling your boat. Reward? Your boat’s a powerful beast. Risk? Losing the boat is gonna prove expensive and possibly ALOD humiliating.<br /><br />Layer 2) Bling your brain. Reward? Implant augmenting your brain makes you a powerful beast of a pilot. Risk? Losing that brain is gonna prove expensive and possibly ALOD humiliating.<br /><br />Layer 3) Skill up. Reward? Played well, a high skill pilot walks as a God among lesser beings. Risk? Die unprepared and precious skills will be lost. But . . .<br /><br />The current medical clone mechanic allows you to entirely evade skill point loss. Just a little bookkeeping and some throwaway ISKies and your skills remain 100% entirely protected. When it comes to skills, the game currently enables all reward at no risk.<br /><br />TuraMarth, if one is to be consistent with risk = reward one should despise the current mechanic. Medical clones short circuit risk = reward. Therefore, there should be no medical clones. You die, you lose skill points. No ‘Simon Says’ workarounds.<br /><br />So TuraMarth, are you a purist? Is risk = reward to be the only measure of engaging game play or, perhaps, might there be other ways to play in the sandbox?<br /><br />Seems to me CCP has already judiciously concluded that skill point loss may well be one disincentive too far and sought to mitigate it. With skill point loss mitigation already in the game, it doesn’t strike me as blasphemous for CCP to review the mechanic and conclude that skill point loss shouldn’t be in the game at all.<br /><br />DireNecessitynoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-85007687591538276582014-11-09T10:56:06.792-05:002014-11-09T10:56:06.792-05:00I heard a comment on the patchspansion cycle over ...I heard a comment on the patchspansion cycle over on Ancient Gaming Noob...<br /><br />An undocumented new :thing: in EVE Online... "Feature Fatigue" LOL!<br /><br />Turamarth Elrandirhttps://www.blogger.com/profile/08129383421613323047noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-76687961217910835732014-11-09T10:55:39.124-05:002014-11-09T10:55:39.124-05:00Lord this is way to much to answer when I should b...Lord this is way to much to answer when I should be at work so I'll take some points.<br /><br />My job, in my mind, isn't to tell people that they get what they get. It is to try to educate them and reach out to them. I want them to not be shocked and crazy and rage quiting when a moment of attention would have solved it.<br /><br />I am baffled about your opinion that people only want to save their blinged out heads and that they are avoiding risk and everything else. Quite simply, I disagree. The pilots that are most heavily effected by these mechanics are the ones that eat it like a bitter pill every time it happens becuase they'll take the hit to their gameplay. But every single bite makes them more and more bitter over something that is not adding anything but to those who want to rant and scream about risk and reward and how Eve is hard so you better eat your damn bitter pill and like it if you want to play this game. What a cold and valueless thing to put people through.<br /><br />Everything is taken as a whole and an individual. Pod costs do not align with mission runners wanting to be ganked. Becuase the two are both unhappy does not make the two things equal or comparable to balancing. That is not a good argument.<br /><br />I don't care that Fozzie calls t-space new space. I very much know what t-space is. It is in many ways and it is also not in some ways. Due to the heavy use of wormhole mechanics it leans towards being another half of wormhole space just as sov null and npc null are different worlds but both null sec. FW and non FW low sec are incredably different places but they are both low sec. So, I'm curiousi and I will see how it pans out. As long as it is full of bubbles I will not be living there.<br /><br />Opting out: Please notice Tur that you can opt out of many of the new features CCP has implimented. You can turn off your compass, turn off your bookmarks, turn off the notifications. You can say no to these new features and this is absoutly one of the first things that I ask and something CCP has been building in along with optional in game beta testing. This is stuff that is improving and continues to improve. This is why at this time I am pushing for saving functionality of the old UI instead of just making people adapt. It is not something that we will always get our way in. The new industry interface for instance. But, we are getting this in many new features coming in. Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-36521710699911262242014-11-09T10:50:37.432-05:002014-11-09T10:50:37.432-05:00Seriously? Are you saying players should be able t...Seriously? Are you saying players should be able to make what? As musch as misison in Losec? in Nullsec? in Anoikis? No... Hisec = lowest returns on effort, Lowsec = midline returns, Nullsec = highend returns and Negsec = Highest returns.<br /><br />Risk = or vs Reward take yer pick. This is working as intended. Wanna risk a Multibillon ISK BS? Go right ahead... wanna potentially make enough in a site or series of sites to AFFORD to LOSE a Multibillon ISK BS? Then fly it where the Risk is equal to the potential Reward... but that is not, and never ever should be Hisec.Turamarth Elrandirhttps://www.blogger.com/profile/08129383421613323047noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-35538204232653499172014-11-09T10:44:30.697-05:002014-11-09T10:44:30.697-05:00Oh yeah, Pod express and clone costs are only conn...Oh yeah, Pod express and clone costs are only connected becuase they are conencted not so much becuase "oh without pod express its okay to do tis now." We are looking at things as individuals as well as a whole when making decisions and I think thats good.Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.com