tag:blogger.com,1999:blog-238324579504790.post668661793143900706..comments2024-03-05T12:41:20.217-05:00Comments on Low Sec Lifestyle: Date NightSugar Kylehttp://www.blogger.com/profile/15437978687639772023noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-238324579504790.post-81432618060008449532013-02-23T00:32:15.286-05:002013-02-23T00:32:15.286-05:00Heretic has a point, and I get the point he's ...Heretic has a point, and I get the point he's trying to make, but I think the NATO thing was more a red herring than anything.<br /><br />To put it in Army terms: do you run a column of Armor down the tight streets in Fallujah, especially without infantry support? Do you send in infantry to an open land engagement without armor or artillery support?<br />Sadly, most of these "doctrines" are just that. And just like those scenarios, they're great if you can play to their strengths, they will pwn away. As soon as the enemy hits a weakness with them, though, game over.<br /><br />"Bananaboat" -- nano beam Oracles, is great, provided you can pull range and stay there. Soon as someone manages to land in the middle of your fleet, you're fucked. Just sorta how it is. Mukk learned that the hard way a couple times.<br /><br />I'd really rather fly with a smaller group where everybody has their own strengths, whether in-your-face with blaster-Raxes or Vexors, or plinking at forever with a Railrox, if you have both elements present, and people with the ability to perform their element accordingly (and realize when their element is at a disadvantage and gtfo), you should be able to beat pretty much any "doctrinal" comp, by always having forces available that play to its weakness.Hong WeiLohhttps://www.blogger.com/profile/14702284760088727892noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-65191889690228224312013-02-23T00:21:43.317-05:002013-02-23T00:21:43.317-05:00^^ this. I spent most of my time in -A- fleets fly...^^ this. I spent most of my time in -A- fleets flying a Ranis at 200k off the main fleet, providing a mobile ping point. No mails were had, but to me it was more fun than "press F1, receive killmail".Hong WeiLohhttps://www.blogger.com/profile/14702284760088727892noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-79905939816243241432013-02-20T13:59:52.885-05:002013-02-20T13:59:52.885-05:00It depends on. What the fleet is doing. I may not ...It depends on. What the fleet is doing. I may not have been clear that if it was Erryday I'd be unhappy. Yet I also see why people do it anyway. Its not how I want to run things hence my attempts to bring in people vs skill points.<br /><br />I am learning that many people have particular fleet comps in mind and they can be amazingly effective. On the flip side they need people who are willing to create in various ways. It is what unhinged me to start trying to take new players out and show them around. Someone has to make sure that prebranded fleets are not everything. I realized I needed to stop looking for someone else to do it. Hence staying and making my own forts.<br /><br />I think that both are supportable depending on the group. Successful ops are also a key against stagnation and social collapse.<br /><br />I've really been thinking on the gulf between newbies and vets of late. Both sides have to give somewhere otherwise everyone just feels stomped on.<br /><br />Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-18846066556649959062013-02-20T13:42:14.413-05:002013-02-20T13:42:14.413-05:00I understand the idea behind fleet composition. I...I understand the idea behind fleet composition. I really do. I've been in RL situations like this (NATO) and it can be a huge pain when forces with completely different capabilities (or even ones with comparable but different capabilities) mix and match. That's why the main NATO power started pushing hard for standardization back in the 80s.<br /><br />In EvE, though, while the fleet comp/doctrine standards do make sense, they also have a side effect of sidelining people for weeks or months as they struggle to train for ever-changing doctrines. Most fleet comps I've come across are almost invariably shiny (i.e. t2 ships or T1 with all T2 mods) or very, very specific (i.e. shield hurricanes instead of just shield BC, etc).<br /><br />It does make it easier on the FC, as he doesn't have to have notes stating what each pilot can do. But in some corps/alliances, it also has the side-effect of shunting newer players (or even older ones that have different ships/skills) aside as the "fly exactly what we wan't or don't undock" command gets issued. Also realize that not everyone who can't fly [doctrine ship inserted here] can fly an interceptor/whatever.<br /><br />What's wrong with deigning to allow someone to come out with the ship that best fits the general doctrine? Drake fleet but you only have a ferox? Bring it along, I say. Yes, it might mean the ferox pilot will have to use his own initiative during the battle (getting to optimal, etc), but so what? Why can't we have a culture where flying the doctrine ships (whatever they might be) is very strongly encouraged, but alongside the axiom of "never turn down a gun"?<br /><br />I'd rather have a fleet of 40 where 20 were flying doctrine, than a fleet of just 20 flying doctrine. I've been on fleets where a large number of folks that showed up couldn't fly doctrine ships and so instead came in tackle. And were never used. One fleet in particular had over 30 frigate pilots - mostly industrialists who responded to the Call to Arms as they should have done, by grabbing a gun and mustering on the field even though, especially though, they didn't have the correct gun - and the FC couldn't be bothered to use them for anything other than bounces. And that experience was common.<br /><br />Turn too many people down for fleets because or a lack of willingness to use all available resources (and lets be honest, that's what this really is), and sooner or later you'll look around and wonder why your group is stagnating (or even shrinking).Heretic Caldarihttps://www.blogger.com/profile/03015635188565858672noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-88927034500307162002013-02-20T09:49:54.731-05:002013-02-20T09:49:54.731-05:00Ceptors. Nobody (sane) ever turns down a good cept...Ceptors. Nobody (sane) ever turns down a good ceptor pilot. <br />Even if you can't tackle anything for some reason a mobile pounce/tactical is always useful, just don't expect to get on many mails :)Kaeda Maxwellhttps://www.blogger.com/profile/13954843678698092456noreply@blogger.com