tag:blogger.com,1999:blog-238324579504790.post646724643082215738..comments2024-03-05T12:41:20.217-05:00Comments on Low Sec Lifestyle: Eve Vegas 2015 - Capital Round TableSugar Kylehttp://www.blogger.com/profile/15437978687639772023noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-238324579504790.post-33699457883664706012015-10-31T13:09:32.973-04:002015-10-31T13:09:32.973-04:00And now I'm done with the response to the post...And now I'm done with the response to the post, I'd like to say a massive thank you, Sugar. From someone who couldn't be there, you've really brought us into the conversation that, otherwise, we wouldn't be part of.<br /><br />Many thanks and much love <3.<br /><br /> Rob.Rob Kaichinhttps://www.blogger.com/profile/17382455973262416172noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-34991201438564338772015-10-31T13:06:04.522-04:002015-10-31T13:06:04.522-04:00"Q: Shadow Cartel uses a refitting tactic. Wh..."Q: Shadow Cartel uses a refitting tactic. Why do you think that subcaps should lose this tactic when you are adding it to control caps. When we have a mach fleet we can refit to counter.<br />A: It is an interesting combat choice. We want consistency instead of special exemptions."<br /><br />An expansion on why consistency instead of exemptions is something I should like. Eve is full of 'special exemptions'. Hictors and Dictors are the only ships that can use Focussed Points and Interdiction Probe Launchers. Dreads can use Siege Modules, Carriers Triage. Titans can Doomsday. Need I go on?<br /><br />These are all specialisations or special exemptions. They provide valuable flavour and meaning to Eve. <br /><br />More importantly, mid-combat refitting is a prime example of where actual player skill and preparation can influence a fight in (what I feel is) an excellent example of how Eve should play. Skill intensive, challenging play that can really make a fleet punch above their weight. <br /><br />I don't feel that removing mid-combat refitting for sub-caps is a good choice by CCP. I've stated why I think it is a good tactic, and so I'd like to see a really good reason for removing it. <br /><br />I am not opposed to removing capital refitting. I think that the ability of Supercapitals (We really need a new word for Titans and Supercarriers as a class) and Capitals to gain millions of EHP is overpowered and should be nerfed. I'm not one for perfect solutions, but a change so that you can't refit off fleet hangers would be a way of targeting this without targeting sub-capitals. It would certainly please mobile depot builders!<br /><br />Q: Any plans of combat dreads with no jump ability?<br />(entire room stares at him)<br />A: Nope<br /><br />You know, I don't think this is actually such a bad idea. A Monitor-type ship would be interesting, and could provide a high dps, low mobility alternative to Dreads. <br /><br /><br />Q: Manufacturing: Anyway to build supers in station?<br />A: You can build them in assembly structures. Not in Citadels. Sov restrictions are staying<br />(Note: This player was quite unhappy and ended by saying that “PL and the Imperium will still have super building dominance then)<br /><br />He has a point. I agree with him, but it presents a challenge to building up a challenge to the old, entrenched powers.<br /><br />"A player had the opinion that supers should be restricted to null only. There are two large low sec groups that are oppressive with their supers."<br /><br />This deserves the derisive laugh I hope it attracted.Rob Kaichinhttps://www.blogger.com/profile/17382455973262416172noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-64994858696278869062015-10-31T12:30:28.906-04:002015-10-31T12:30:28.906-04:00Thank you for posting these recaps of the EVE Vega...Thank you for posting these recaps of the EVE Vegas panel discussions, Sugar. They are super-useful and informative. Nice job capturing all the pertinent points for those of us who could not attend.Anonymoushttps://www.blogger.com/profile/17750779710647245446noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-59186479364722814032015-10-31T09:31:45.223-04:002015-10-31T09:31:45.223-04:00All are inextricably linked. A rework of Sov is a...All are inextricably linked. A rework of Sov is a rework of Nullsec. Couple that Sov/Null rework with up coming player structure rework and the extraordinary structure bashing capabilities of Capitals and Supercapitals feels nearly irrelevant. Something had to be done to reintroduce relevancy.<br /><br />Conceptual distinctions, while often illuminating, rarely pan out so cleanly in real or virtual life.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-43347836123089965132015-10-31T09:16:08.714-04:002015-10-31T09:16:08.714-04:00I have a question about Capitals...
Are they a pa...I have a question about Capitals...<br /><br />Are they a part of the nullsec reworks? Or a part of the sovereignty reworks? Or are a completely different matter which happens to overlap with the changes to null/sov?Angry Onionsnoreply@blogger.com