tag:blogger.com,1999:blog-238324579504790.post5496488197878485432..comments2024-03-05T12:41:20.217-05:00Comments on Low Sec Lifestyle: Blog Banter #65 - What is Interesting?Sugar Kylehttp://www.blogger.com/profile/15437978687639772023noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-238324579504790.post-53850387030886803672015-10-29T09:52:56.767-04:002015-10-29T09:52:56.767-04:00I think this game is first wonder of adventure ful...I think this game is first wonder of adventure fulfill.It has changed our life,society and culture.It is a grate source of power and energy.It works like magic.So i love this game and more and more then i play this game.I request everybody to play this game and enjoy.<br /><a href="http://www.artweddings.co.uk/bridal-accessories-uk/wedding-umbrellas-uk/" rel="nofollow">http://www.artweddings.co.uk/bridal-accessories-uk/wedding-umbrellas-uk/</a>Anonymoushttps://www.blogger.com/profile/14741275542073563237noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-18553275267318193332015-07-30T16:15:37.915-04:002015-07-30T16:15:37.915-04:00That's an interesting way of thinking outside ...That's an interesting way of thinking outside of the box, Sugar.<br /><br />"They do nothing, we care nothing, so let's get rid of attributes" vs "WHY attributes do nothing and veterans don't need to care about them?"<br /><br />I've read other bloggers pointing how attributes don't matter since they don't have an impact on gameplay. Why? <br /><br />If your brain is better at tracking movement, why shouldn't that impact how your turrets track targets?<br /><br />I think that CCP should examinate (if they can) the discussions behind attributes. What did they decided to do, and what don't, and why. And evaluate those reasons in the light of a game where new players are becoming rarer and complexity is rampant.<br /><br />Personally, I used to be proud to keep a +4 learning implants set. That would set me apart from PvPrs who lost their pods too often to afford such items. I also feel stupid since at some point I dismissed +5 implants and only God knows how many SP did I miss earning because of that...<br /><br />..as if it mattered now. :/Angry Onionshttps://www.blogger.com/profile/02750018939886265706noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-74512861582398273582015-07-30T12:57:01.668-04:002015-07-30T12:57:01.668-04:00+1, Bitter.
Implants are like everything else i...+1, Bitter. <br /><br />Implants are like everything else in EVE...don't use them if you can't afford to replace them or are not willing to lose them. I've lost several sets of CA-1/2 and have finally stopped replacing them because it's too much money (for me). But I still fly a pod worth 100 mil, and it's not like I'm flush with funds. I just choose to accept the risk.Heretic Caldarihttps://www.blogger.com/profile/03015635188565858672noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-90089791403266599312015-07-30T12:45:38.765-04:002015-07-30T12:45:38.765-04:00I don't think that the Attribute and Remap sys...I don't think that the Attribute and Remap system itself adds much value to the game or that removing it would be a significant improvement to EVE. When somebody inevitably suggests that they 'cannot' train a skill because they aren't mapped for it, I consider that to be a problem with their mentality and not a failure with the design of the game.<br /><br />However, I am very disappointed that CCP intends to remove Learning implants. I think that they currently represent one of the best working examples of risk versus reward. Refusing to risk your expensive clone is the consequence of a meaningful decision rather than a failure of game design.<br /><br />I can understand why null-sec players are unhappy with the current situation just as I can see that the desire for this change is driven by self-interest. I considered clone costs to be a poor mechanic but I'm alarmed that there might be a trend towards reducing the cost of PVP. I like a good fight but I'd argue that cheaper PVP is intrinsically less meaingful and less worthwhile to participate in. I chose to play a full-loot game, rather than a world PVP game with no significant death penalty, so I consider diluting the taste of defeat to be a bad thing.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-86314773470127175052015-07-30T12:17:53.236-04:002015-07-30T12:17:53.236-04:00"This is a good point, if you want to fly the..."This is a good point, if you want to fly the ships that you want to fly (asap) then you have not play the game how you want to play it. (pvp)."<br /><br />So you get a benefit (faster learning) if you accept a risk (lost ISK if podded). And you get to choose your level of benefit and associated risk.<br /><br />How very... EvE.Bitternoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-36768611707595966802015-07-30T10:48:21.126-04:002015-07-30T10:48:21.126-04:00I don't really care about attributes but I loa...I don't really care about attributes but I loathe learning imps. They must be gone like training skills. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-54526794338351357992015-07-30T10:12:24.835-04:002015-07-30T10:12:24.835-04:00I’m fascinated when a particular blog banter happe...I’m fascinated when a particular blog banter happens to catch fire (not all do). That this one’s a veritable conflagration strikes me particularly strange since attributes have no direct in game consequence. Charisma, for example, does not affect standings with NPC corporations rather in game actions and skills such as Connections do. Anonymous @ 8:49 AM above calls attributes a ‘minigame’ which, as I think about it, is very probably the perfect moniker. In most parts of Eve if one misplays or doesn’t even partake in a particular minigame ones activities outside the bounds of that particular instantiation of that particular minigame aren’t affected. The attribute minigame and specifically the neural remap portion of that minigame is, however, quite different. Given the long term rarity of the remapping option, and the very real possibility that what one is training today will be wildly different from what one will be training three months on, I (and very possibly many others) are quite cautious about deploying a remap since we are aware that long term harm could very well overwhelm short term benefit. Accordingly, my attributes long ago ended up as flat as I could make them meaning neural remapping is a minigame I deliberately avoid.<br /><br />Having undertaken the ‘problem definition’ portion of my comment - there's no problem with attributes but rather there's a troubled neural remap minigame - let us pursue rehabilitating the troubled minigame. Three thoughts come to mind:<br /><br />1) Introduce more remaps. I’m not a fan of such approach since if they become too common you in practice trivialize the minigame as you day to day rejigger your attributes to match the training of the moment. No deep decisions are made as good bookkeeping renders deep decision making unnecessary.<br /><br />2) Remove remaps (or, larger scale, attributes altogether). I’m not really a fan here either. While I purposely avoid the remap minigame others may not and I see no reason why my particular preferences should dictate other peoples’ enthusiasms.<br /><br />3) Introduce an exit remap option (reset to flat). Ahhhh, now this could entice me back into the remap minigame since it enables me to partake in short term gain while avoiding long term harm. In this scenario remaps become even more valuable as deploying one needn't necessarily gimp future options since, via reset to flat magic, you’re never worse off than where you started.<br />DireNecessitynoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-56625999655367034042015-07-30T09:32:08.988-04:002015-07-30T09:32:08.988-04:00This is a good point, if you want to fly the ships...This is a good point, if you want to fly the ships that you want to fly (asap) then you have not play the game how you want to play it. (pvp).<br /><br />Althought the changes to jump clones not needing standings definatly helps, the lost training time can feel like you wasted time. I always hate losing those skill points when the game makes me pause my skill queue for something.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-55110170258641561652015-07-30T09:12:53.127-04:002015-07-30T09:12:53.127-04:00Losing attributes opens up 5 implant slots. I thi...Losing attributes opens up 5 implant slots. I think a lot of very interesting implants could be created to fill these slots. It could also be a good way to overhaul the loyalty point stores of most NPC corps. Aelhttps://www.blogger.com/profile/10788190394672505925noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-24135927302160513602015-07-30T08:49:32.917-04:002015-07-30T08:49:32.917-04:00Just something interesting I noted:
My hisec alt i...Just something interesting I noted:<br />My hisec alt is also 4 years old. Thanks to me being borderline OCD on remaps - and stupid enough to spring for +5 learning implants early on - he is now up to 100 million skillpoints to your 70 million.<br />Thats around 7.5 million a year - but that only works if you avoid combat PVP (nearly) completely.<br /><br />Anyway, even though I like the minmaxing "minigame" of atributes, I still think the game could do well without them. And especially without the "I cannot come into fleet now with that 500 Mill pod" learning implants. They kill content.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-62430471741950817762015-07-30T07:46:40.069-04:002015-07-30T07:46:40.069-04:00If you don't care about your skill training an...If you don't care about your skill training anymore, you could just start new alts on your accounts, train supercapital pilots and sell them. This way the account nearly pays for itself.<br /><br />Don't forget to remap them though!Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-53364501122157750662015-07-30T06:07:02.979-04:002015-07-30T06:07:02.979-04:00I think we can get rid of them safely. We had the ...I think we can get rid of them safely. We had the same conversation when learning skills were removed, for 6 months everyone raged about loss of possibilities and blah blah blah. Now no one cares. In hindsight everyone considered axing them a good move.<br /><br />Instead just classify all the skills in a 5 renamed headings, then repurpose attribute implants to give a bonus in those off the base. It'll keep all the complexity everyone actually cares about. Knowing you destroyed someone's implants when you podded them.Halyconhttps://www.blogger.com/profile/16799009527451064697noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-2344032473733465182015-07-30T01:25:45.711-04:002015-07-30T01:25:45.711-04:00I put in 6-month plan into evemon and optimizing m...I put in 6-month plan into evemon and optimizing my attributes saves me...4 days? So why bother with them at all? Unless they had a much greater effect on skill point progression.<br /><br />Also, I remember when bloodlines made a difference. Can we have those back, too, in some form?Heretic Caldarihttps://www.blogger.com/profile/03015635188565858672noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-30933278633120698932015-07-29T23:28:53.857-04:002015-07-29T23:28:53.857-04:00I think you're post title cuts straight to wha...I think you're post title cuts straight to what I took ~2,000 words to try and say, which is that we should preserve interesting choices, but I can't tell if attributes are interesting or not. They're are very much a long term planning thing. I am sure that appeals to some.<br /><br />I am against more frequent remaps at some level, as taking the commitment away seems to do away with the potentially interesting bit. I think. Maybe.Wilhelm Arcturushttps://www.blogger.com/profile/07033496821708933394noreply@blogger.com