tag:blogger.com,1999:blog-238324579504790.post5202002221828103521..comments2024-03-05T12:41:20.217-05:00Comments on Low Sec Lifestyle: A Look at the History of Expansions - Part EighteenSugar Kylehttp://www.blogger.com/profile/15437978687639772023noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-238324579504790.post-35482510861587748772014-12-05T09:23:42.913-05:002014-12-05T09:23:42.913-05:00“Don't miss post 32 which discusses the player...“Don't miss post 32 which discusses the player count dropping due to the poor release.”<br /><br />I see Aeon Storm, author of post 32 is no longer active (no Avatar update). So we know the player count dropped by at least one. Shame since that means he missed out on, “However [CCP] know that moving rigged ships is a pain and they are looking into ways to help alleviate transporting rigged ships.” Queue December 2014’s Bowhead when CCP’s ‘looking into’ produces results.<br /><br />Really Aeon Storm, all that’s required is a little patience.<br /><br />Poking fun aside, it’s good exercise returning occasionally to the ‘halcyon’ days of old for refresher that we Capsuleers have always been an astoundingly peevish bunch.<br /><br />It makes me appreciate the new release cadence since it 1) allows CCP to hold back that which isn’t quite ready without stalling development for a hideously long time while simultaneously allowing CCP do also do exactly the opposite by 2) releasing that which isn’t fully ready explaining, “Here are some provisional beginnings. Get in there and explore. Show us what’s possible (good and bad) so we can properly iterate and expand.”<br />DireNecessitynoreply@blogger.com