tag:blogger.com,1999:blog-238324579504790.post4575893453492486594..comments2024-03-05T12:41:20.217-05:00Comments on Low Sec Lifestyle: ReasonablenessSugar Kylehttp://www.blogger.com/profile/15437978687639772023noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-238324579504790.post-91935236930745304852014-12-20T11:52:10.828-05:002014-12-20T11:52:10.828-05:00I would not have gone there if I was king, but the...I would not have gone there if I was king, but the sky is not falling either. Do thus in your corporation. Get two recons, one combat and one force both with similar scan res. Put a target somewhere. Have each in turn tackle the target and compare seconds from the instant of appearing on overview (one will be stuck in warp for a few seconds the other will be sitting through decloak delay.) <br /><br />I did the experiment and found the answer nearly the same, it did not make enough of a difference to comment on. Then remember the cloak starts his process at a better place relative to the target and the cloaky is still better. I think FW mediums is the only serious issue as the cloaky in the killzone is prevented so this does introduce something new in that context. Yes in wormholes it removes a few seconds of dscan vulnerability but that doesnt matter all that much as you will likely still have a cloaky find where on grid the recon needs to land. I suppose also the recon hacker and ratter will now be seen but that seems like a small concern that isnt worth much breath. IThe rest is a lot of noise which is crowding out all other discussion. My biggest sadness with the change is my huginn loses its launchers. The arty huginn just is not interesting to me (also not enough fitting unless severe shoehorning occurs) and autocannons dont reach far enough to compliment the webs. <br /><br />- KynricAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-6968519213205669602014-12-20T10:02:16.012-05:002014-12-20T10:02:16.012-05:00then ask yourself the positive aspects of having m...then ask yourself the positive aspects of having more risk in wormholes where the profit is staggeringMinorFreakhttps://www.blogger.com/profile/02935448943839231164noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-43913371410145723382014-12-20T09:59:55.794-05:002014-12-20T09:59:55.794-05:00ask yourself the impact of such a ship in a system...ask yourself the impact of such a ship in a system with no localMinorFreakhttps://www.blogger.com/profile/02935448943839231164noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-6385484065523258282014-12-20T09:57:57.616-05:002014-12-20T09:57:57.616-05:00picture says a thousand words
http://4.bp.blogspot...picture says a thousand words<br />http://4.bp.blogspot.com/-MqzptJQ-Ams/UtEyf4SPhOI/AAAAAAAAIjM/IVaVdjoT9k8/s1600/eve-economy-2013.jpgMinorFreakhttps://www.blogger.com/profile/02935448943839231164noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-69796177401781388942014-12-20T08:38:59.831-05:002014-12-20T08:38:59.831-05:00Is it reasonable that 4 ships (3 of which have a l...Is it reasonable that 4 ships (3 of which have a lot of fight-stopping power) suddenly go invisible to a majority of the ships in New Eden? (Combat probes accepted as their counter)<br /><br />I think reasonable changes would go along the lines of:<br />'Recon Ships are now un-probable, but you can see them on the d-scanner'<br />'Recon Ships will show up, but as 'Unknown Vessel' on the d-scanner' (Further, I'd say that any ship outside of 7AU could potentially show up as this...)<br />'Recon Ships will appear on D-Scan if they are within 7 AU or on Grid'<br /><br />The current idea, though it is usable by all sides in an engagement, just is not very reasonable.Anonymousnoreply@blogger.com