tag:blogger.com,1999:blog-238324579504790.post376719266874666282..comments2024-03-05T12:41:20.217-05:00Comments on Low Sec Lifestyle: Guest Blog: Mineral Balance in EvESugar Kylehttp://www.blogger.com/profile/15437978687639772023noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-238324579504790.post-62869088875676301752014-08-02T18:42:14.237-04:002014-08-02T18:42:14.237-04:00"The increased risk of mining in Nullsec is n..."The increased risk of mining in Nullsec is not equal to the reward. "<br />There is a couple of ways that your comment could be interpreted. <br />1) The reward should be greater.(greater volume of Minerals?)<br />2) The reward is not as great as it should be. (Ores in other areas should be lowered in terms of reward?)<br />3) The risk is too low, deflating the price of Megacyte.(It should be harder to mine in null?)<br /><br />Personally I think that the risk is too low and the prices are deflated. However though, why isn't the price of Morphite low as well? One would assume that since it is ONLY available in null (discounting WH for the moment) that it would be over-farmed. Double-so because only T2 manufacture consumes it and not in any great quantity. Is this a skill-gap? Has the availability of Morphite increased with respect to duration of Eve as a game? I need to think more on this issue you raised. Kean Verniushttps://www.blogger.com/profile/16650402683446127801noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-45389683421539346552014-08-02T15:46:52.941-04:002014-08-02T15:46:52.941-04:00One thing is also made evident that you all seem t...One thing is also made evident that you all seem to missing. What this graph demonstrates why megacyte has the same market value as mexallon and nocxium. Self evident then the increased risk of mining in null is not equal to the reward. Should this be intended by CCP then maybe the risk vs reward is only a player convention after all and certainly that does not apply to mining.Easy Eskyhttps://www.blogger.com/profile/17882509080454825895noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-63175211419004821532014-08-02T13:27:54.026-04:002014-08-02T13:27:54.026-04:00"There is no reason that the supply of any gi..."There is no reason that the supply of any given thing needs to accord to any particular person's idea of what its demand is"<br /><br />Yes, Exactly! I am just glad that the data proves this out. That the only balance consideration is against what can be made! You might be surprised as the number of games that I have played where this is NOT the case. Sadly it is too many.<br /><br />Here, to me, is proof positive supporting one of its main selling points: The Sandbox / Player-Run Economy. It isn't like we are tripping over games left and right that pull this off. Kean Verniushttps://www.blogger.com/profile/16650402683446127801noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-35596543759328963552014-08-02T13:24:18.116-04:002014-08-02T13:24:18.116-04:00This comment has been removed by the author.Kean Verniushttps://www.blogger.com/profile/16650402683446127801noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-75263757683395757772014-08-02T13:18:41.124-04:002014-08-02T13:18:41.124-04:00I will agree that the point of my post is largely ...I will agree that the point of my post is largely esoteric. My main purpose in writing is was: 1) Document my findings 2) Just from a raw-numbers standpoint I found it quite interesting and slightly unexpected. Yes, once you think about it it makes logical sense that CCP would balance like that, but it isn't a topic that specifically comes up in my general discussions with game-designers (non-CCP, small-time freelance friends). <br /><br />As you rightly pointed out not all ores are seeded with equal availability. I find that this is a good thing because it draws people to certain areas of the game to mine specific asteroids; which is beneficial from a game-map leveling POV. With this in mind, let us tie this back into the focus of this blog: Low-Security Space. <br /><br />Your comment concerning the markets, pricing, and optimal ore was a very good one and got my gears churning again this morning. (before my coffee even!) A quick glance at Eve-Uni's website shows us the locations of specific rocks in relation to each area of the universe. (http://wiki.eveuniversity.org/Asteroids_and_Ore) When you go back and re-work some of the data to show the value of the minerals in terms of ISK (http://i.imgur.com/mlDqCYU.png) I find it VERY interesting that there is a non-insignificant spike in the Nocxium ISK evaluation. Combining these two factors leads me to believe that there is not nearly enough mining activity going on in Low-Sec. Well... "DUH" you might say; but to me "Common knowledge" is kinda pointless without hard data to support it. Low-Sec is where the minerals Hemorphite, Hedbergite, and Jaspet are kings. They also happen to be the rocks with the highest concentrations of the mineral Nocxium per unit volume mined. Yes they are available in null-sec, yes Crokite also has more per refine (but not normalized to volume), but null also has even more valuable minerals (the ABCs) so null-miners will only go after the these "Low-Sec" ores if they are cycling a Cosmic Anom. <br /><br />Thus, I guess as an addendum, I also find it interesting that the markets reflect clearly the fact that mining in Low-Sec is not as prevalent as either of the two regions of the game. For whatever reason. (yes many apply but that is outside of the scope of this article)Kean Verniushttps://www.blogger.com/profile/16650402683446127801noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-83023597390630482872014-08-02T08:47:47.333-04:002014-08-02T08:47:47.333-04:00@Xearoflex & Von Keigai,
You’re both absolute...@Xearoflex & Von Keigai,<br /><br />You’re both absolutely correct but I think you miss Kean’s primary observation, “So not only is the mineral availability in EvE balanced to provide the necessary minerals for all production, it is also balanced with respect to *player skills*” (emphasis mine). Kean, it seems, wasn’t expecting to find that 2nd avenue to tweaking balance.<br /><br />Given the overwhelming abundance of ore in Eve the balancing CCP undertakes ends up being purely game play related since the market will, indeed, adjust around glut and scarcity. In a sense, CCP comfortably fiddles about in Eve’s market all the time at both the supply end (mineral availability) and the demand end (ship balancing). In this particular case, the net result ends up being that CCP sets the parameters around how appealing mining particular ores will be as well as who will be mining it (noobs or vets). To be honest this isn't a terribly penetrating observation but I have run across players who genuinely believe we're involved in some sort of scientific economy simulator with robust real world application which leaves me absolutely baffled - no, it’s a game, and CCP treats it as such.<br />DireNecessityhttp://mobilepartyinc.com/noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-29089743083981801402014-08-01T23:19:28.452-04:002014-08-01T23:19:28.452-04:00I'll ditto Xaeroflex here. We have a real mar...I'll ditto Xaeroflex here. We have a real market in EVE. As such, there is no reason that the supply of any given thing needs to accord to any particular person's idea of what its demand is. Rather, the market will always equilibriate overall supply and demand via price. That's what markets <i>do</i>. And indeed, to the extent that your graphs show much it is that you have tested whether EVE's markets for minerals are rational... and found that they are.<br /><br />Put another way: miners pay attention to what they can earn by mining which minerals, and they mine the minerals that pay best. Von Keigaihttps://www.blogger.com/profile/14469707993470718130noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-89485006901100133692014-08-01T22:54:54.616-04:002014-08-01T22:54:54.616-04:00I'm not entirely sure what the point of this p...I'm not entirely sure what the point of this post is.<br /><br />Not all ores are seeded with equal availability, supply and demand sorts out the pricing and optimal ore to mine whichever region.Xaeroflexhttps://www.blogger.com/profile/05218476652847276691noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-78639247213273492014-08-01T22:37:02.771-04:002014-08-01T22:37:02.771-04:00I’ve often wondered what portion of the high-end m...I’ve often wondered what portion of the high-end mineral market (Nocxium, Zydrine, Megacyte) is fed by “gun mining” NPC loot drop reprocessing. For well nigh ever my high-sec industrial alts have procured their minerals via high-sec ore purchase/reprocessing and (for the high end minerals) high-sec loot drop purchase/reprocessing. For quite some time loot reprocessing proved nearly sufficient and I only occasionally needed to “top off” my high-end mineral stock via direct purchase. Crius, of course, nerfed loot reprocessing but the loot prices adjusted quickly leaving me in the only slightly different position of still procuring most of high-end minerals via loot reprocessing but now topping off a little more. (I suppose I could attempt to buy up more loot but . . . effort.)<br /><br />My comment leaves me in much the same position your post left you. Things are a little different, nothing appears broken, Eve carries on. I too must admit I’m greatly disappointed we don’t get to rage at CCP.<br /><br />Special side note (are you paying attention CSM Sugar Kyle?)<br />I absolutely adore the new Industry UI. I spent no time preparing for the new UI, rather when it finally dropped I just started poking at it and quickly discovered it damn near does everything I want without requiring any special coaching.<br /><br />There is one little thing that would be absolutely wonderful. When you click on the Facilities tab and hover over one of the manufacturing/research/etc. icons a little system cost index pops up but it lacks precise numbers (the very thing efficiency hunters are looking for). I’m aware those precise numbers are available via the map interface but that means leaving the delightful industry UI and turns me into a grumpy panda. Any chance that system cost index bar could be replaced with actual numbers? Especially since the exact same information is already displayed on the icon you’re hovering over.<br />DireNecessityhttp://mobilepartyinc.com/noreply@blogger.com