tag:blogger.com,1999:blog-238324579504790.post2635268430315983959..comments2024-03-05T12:41:20.217-05:00Comments on Low Sec Lifestyle: CSM9 - Day 310Sugar Kylehttp://www.blogger.com/profile/15437978687639772023noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-238324579504790.post-9768829626028286872015-03-08T20:43:58.771-04:002015-03-08T20:43:58.771-04:00Actually is it the opposite, when a USTZ setting w...Actually is it the opposite, when a USTZ setting will mean that AU will not be able to assist in the defence. Thus they have less value to the alliance or will miss out on the good-fights. It is one of the arguments against the TZ setting feature of sov holding.<br /><br />I just consider it ironic:<br /><br />Extended DT impacted AUTZ; no one cares<br />Sov defence TZ impacts AUTZ; torches and pitchforks<br /><br />Put is another way; if AUTZ can have the biggest player gathering outside of Fanfest and Vegas; then perhaps they have enough to actually form a "national" coalition. (badum tish)<br />Easy Eskyhttps://www.blogger.com/profile/17882509080454825895noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-28913710146747113782015-03-08T19:34:01.664-04:002015-03-08T19:34:01.664-04:00So what is the concern, exactly? That all allianc...So what is the concern, exactly? That all alliances will set the time for a TZ where almost none of their own people will be available?Heretic Caldarihttps://www.blogger.com/profile/03015635188565858672noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-42525917731488586532015-03-08T15:55:13.655-04:002015-03-08T15:55:13.655-04:00When the extended downtime was in prime AUTZ no on...When the extended downtime was in prime AUTZ no one cared, but following the release of the sov blog? It is at the forefront of concern. Amazing the difference that a mere week makes. Perhaps it's time that AU stopped being the Pine Gap of New Eden.Easy Eskyhttps://www.blogger.com/profile/17882509080454825895noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-59434591245898739552015-03-08T14:18:43.444-04:002015-03-08T14:18:43.444-04:00I've done the sov bit, both as sov holder and ...I've done the sov bit, both as sov holder and renter. The current system is gamed as much as the complaints about how the new system will be gamed. Example: Under the current system, in order to take sov, the attacker must online SBUs at 51% of the gates in a system. There can be only one SBU per gate. Once 51% of the gates are blockaded, the system becomes vulnerable to the aliance that placed the SBUs and structures can be attacked. So defenders will often blockade their own system, thereby forcing an attacker to grind down the defender's SBUs before placing their own. Nothing illegal about it, but it sure breaks the immersion/common sense threshold.<br /><br />Will the new system be gamed? Sure. But I don't think that's a good enough reason not to change things.<br /><br />Once of the things I really like about the new system is the fact that industrialists will be able to directly contribute, in a way that PVPers can see, to their alliances. Yes, they do contribute already, by providing ships and ammo and whatnot, but most PVPers I've come across don't see that. The majority seem to think ships and equipment come to them like food does from a supermarket; a magic truck arrives and dumps food onto the shelves. By having the industrial index count directly towards system defence, industrialists will now be able to say that they're doing their bit directly.<br /><br />As I've thought more about it, I'm not sure having these command nodes pop up constellation-wide is a good idea. Susan Black makes a good argument for why it seems silly. ALso, having done FW plex orbiting, I'm concerned that CCP may be bringing FW plexes to null. The problem is there's not a lot of detail about how these command nodes will work. Will there be ship size limits? Will attackers have to orbit a button for X amount of time? Will it be a structure that's easily destroyed?<br /><br />I do like the temporary freeport bit. It has the potential to generate even more fun as people who've had stuff locked in that station (who may not even be members of either the attacking nor defending alliances) flock to the system in an attempt to get stuff out.<br /><br />The prime time mechanic is almost identical to what we have now with setting windows for poco reinforcement, so I see it as being neutral. Alliances that have issues with TZs have had those issues before the new changes. I don't see why the new changes will suddenly cause issues.Heretic Caldarihttps://www.blogger.com/profile/03015635188565858672noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-26550103198412629802015-03-08T06:58:37.634-04:002015-03-08T06:58:37.634-04:00Bearing in mind that I am an outsider to the Sov m...Bearing in mind that I am an outsider to the Sov metagame with no interest in joining that sort of alliance ever again, I find this new system quite interesting and appealing.<br /><br />The new system does feel a bit 'gamey' and 'over-developed' to me. In a way, 'game' and 'sandbox' are antithetical concepts and this feels close to a non-sandbox game system, designed to achieve a narrow goal rather than allow open-ended gameplay to develop. It reminds me a lot of the design of the ESS.<br /><br />The Primetime mechanic is very artificial and I'm not sure whether it is a necessary evil or an un-necessary one.<br /><br />I have roamed in null-sec a handful of times. I pass through empty swathes of claimed space, occasionally coming across a ratter or miner. They will run and hide and there is nothing I can do about it; I cannot force them to fight or punish them for refusing to fight. Their best option is to avoid engaging with me as part of a 'weaponised boredom' strategy and there is nothing I can do in response.<br /><br />I find the concept of the Entosis module and the new Sov system promising because it might allow me to provoke a reaction or punish a defender that chooses to hide behind the forcefield walls of their castle, rather than give me a fight. The new system provides a framework for burning farms and razing fields...but a lot of further iteration is required before that can become a reality. <br /><br />The 'Freeport' idea sounds like great fun.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-2864868385766237232015-03-08T05:39:43.359-04:002015-03-08T05:39:43.359-04:00By reading the icons thread, I've got the impr...By reading the icons thread, I've got the impression that CCP really didn't knew what to do or why or how, they just marched on fearlessly and without a clue.<br /><br />It was like "oh let's do some pretty icons and let's see whether that sticks o don't". No thought given to why or how is used the GUI, no thought given to people who don't see the GUI perfectly but are able to use it... It looks as if the icons system was bult by graphic designers for a static website and not UI specialists in a videogame. It *looks* pretty but is pure bullshit as a UI. True to CCP spirit, in my bitter opinion.<br /><br />This is one instance where the CSM was required. ASK the CSM how, when, why, they use the GUI. If they don't know, task them to ask players. Once you know what needs improvemnt in the three crosses system, work on it, keeping usability above aesthetics (yes, in my EVE!) and build several prototypes to show to the CSM. Because the GUI is something that every player will be forced to use, want it or don't. It's not a ship rebalance or Sov rebuild or something 90% of the players will not care about as it's not a part of their EVE trade. The GUI, shall I insist, is something that EVERY PLAYER WILL BE FORCED TO USE.<br /><br />And all we get a CCP Surge & al making pretty icons for don't-know-why nor don't-know-how, and once it's all done, oh well le'ts go ask the players and run a mass test, mmmkay?<br /><br />Terrible process, terribly conducted and with terrible outcome. At least the "new" CCP may not just shove it down the throat of players, but it's a baffling failure to grasp even the essentials of the task.Angry Onionshttps://www.blogger.com/profile/02750018939886265706noreply@blogger.com