tag:blogger.com,1999:blog-238324579504790.post2162020068497387790..comments2024-03-05T12:41:20.217-05:00Comments on Low Sec Lifestyle: Eve Vegas 2014 - General Game DesignSugar Kylehttp://www.blogger.com/profile/15437978687639772023noreply@blogger.comBlogger22125tag:blogger.com,1999:blog-238324579504790.post-73849242211952831422014-11-02T22:47:14.577-05:002014-11-02T22:47:14.577-05:00More implant slots would be absolutely amazing, so...More implant slots would be absolutely amazing, something that would make forking out 40mil a clone for would be well justified. Arronicushttps://www.blogger.com/profile/08563431372688958871noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-42929503244143439212014-10-27T11:06:40.762-04:002014-10-27T11:06:40.762-04:00@wex - Given my current wealth and current and pro...@wex - Given my current wealth and current and projected isk prices it will be a couple years at least. Do please hold your breathe though. :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-15988532429611337992014-10-24T21:32:44.369-04:002014-10-24T21:32:44.369-04:00Perma death would be an option.Perma death would be an option.Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-40141619609321364412014-10-24T17:12:04.072-04:002014-10-24T17:12:04.072-04:00Perm death would be a great solution if our popula...Perm death would be a great solution if our population were carefree and cavalier about risk. However, sadly we as a population are extraordinarily risk averse in ways that drain the fun from our lives. We need less to fear from death, not more.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-66595951192512070782014-10-24T15:50:29.679-04:002014-10-24T15:50:29.679-04:00Someone pointed out that Rise is considering '...Someone pointed out that Rise is considering 'Perma-death' characters, so I watched that presentation and thought about what he said. I can honestly see no way that such a feature would not be exploited if they can fly with the 'normal' pilots of new eden... <br /><br />However, the one thought that did occur to me was that these characters could be released into the Jovian systems without too much issue, and call it a 'hardcore region' We can even call these guys 'Jovian' capsuleers' and tie the Jove disease into it. These guys have lost their will to live, so they go out in a 'maddened state' and the capsule tech can no longer save them. Perhaps anytime you defeat another player out there you get part of their total wealth as an 'inheritence'. Just add seeded ships and pre-generated skills and it sounds like something a lot of people have wanted over the years.<br /><br />Just a thought on this idea.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-79967408373375869202014-10-24T15:41:22.184-04:002014-10-24T15:41:22.184-04:00Ah, but when your isk is gone, other players can d...Ah, but when your isk is gone, other players can donate PLEX's to keep you here now :PAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-47376643819251830062014-10-24T00:21:27.426-04:002014-10-24T00:21:27.426-04:00Yea..... sorry, I was a wee bit in the bag that ...Yea..... sorry, I was a wee bit in the bag that night... I just get riled when vets whine and moan about loss... and all most of them want to do is make OTHERS lose their stuff... but Ohhh not ME! I'm a Veteran! I have put YEARS into this game!<br /><br />Vet or noob, loss is loss...and all those Vets out there bemoaning the cost of a clone need to stop and remember when they were new... When making 1m ISK onna mission was GOOD ISK... I have put 4 years into this game... and I have a blog of my own which sometimes spend as many hours on as I do playing... and I aint Space Rich by a long shot, got just over 100m ISK in my wallet ATM... but clone costs? potential SP loss? Cost of doing business as far as I am concerned... talk about risk adverse.<br /><br />We vets have some seriously real advantages over noobs and younger players... so the cost for loss to us should be commensurately higher, to balance things... the yin and the yang of life.Turamarth Elrandirhttps://www.blogger.com/profile/08129383421613323047noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-75571184429449852352014-10-23T18:22:29.633-04:002014-10-23T18:22:29.633-04:00We'll all miss you when you finally stop threa...We'll all miss you when you finally stop threatening and actually LEAVE.Anonymoushttps://www.blogger.com/profile/17331242706687994674noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-47062617988521205032014-10-23T14:08:07.846-04:002014-10-23T14:08:07.846-04:00For veterian players they should "know better...For veterian players they should "know better" than to lose their clone. There have been nerf's to the overall cost of the clone upgrade. Should CCP swing the nerf bat again(on the cost)? How cheap should this risk be for veterian player vs. noobs? I believe this is already close to balanced. <br /><br />Everytime you undock you are dead, its just a matter of how much risk you are willing to take and how smart your hunter is. :-DKaphinehttps://www.blogger.com/profile/13996620945288557445noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-90142394380149613032014-10-23T10:54:07.532-04:002014-10-23T10:54:07.532-04:00No doubt but when my isk is gone, so am I.No doubt but when my isk is gone, so am I.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-90222227616400068632014-10-23T00:07:14.142-04:002014-10-23T00:07:14.142-04:00"Q: Can Covert ops can turn their covert ops ..."Q: Can Covert ops can turn their covert ops cloak on under gate cloak?<br /> A: That's a bit strong"<br /><br />Then turn down the time that ships are visible after activating a cloak! As it is, you have to make yourself visible for far too long just to activate the cloak, all because you wanted to have another shiny animation without considering its mechanical effects and their repercussions.<br /><br />I'm guessing no one at CCP actually plays chess? The ability to think ahead always seems to elude them.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-63190855988769381652014-10-22T17:41:49.652-04:002014-10-22T17:41:49.652-04:00Well done, great minutes!Well done, great minutes!Kaphinehttps://www.blogger.com/profile/13996620945288557445noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-25417134636365101842014-10-22T13:48:56.947-04:002014-10-22T13:48:56.947-04:00Plex you buy for isk is actually more expensive th...Plex you buy for isk is actually more expensive than the subscription (19.95 vs. 14.95), so CCP will be happy you did that.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-16016699087943892092014-10-22T13:23:44.329-04:002014-10-22T13:23:44.329-04:00Maybe it is just me but the overall tone of the ro...Maybe it is just me but the overall tone of the roundtable seemed decidedly negative. No compensation for time spent on invention. No to this, no to that, this is too strong, that is too strong. Cloaky AFK campers? Don't care. I'm afraid people are going to be unsubscribing at a faster rate. I myself will be transitioning from a paid subscription to PLEX, since I have significant in game ISK that isn't doing anything else at the moment. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-64555664402401883912014-10-22T08:12:46.325-04:002014-10-22T08:12:46.325-04:00Totally agree with this.Totally agree with this.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-33419430129961392992014-10-22T03:37:38.885-04:002014-10-22T03:37:38.885-04:00@Dire you would be correct ^_^
Also it's a li...@Dire you would be correct ^_^<br /><br />Also it's a little silly that when I zip around in a frigate in 0.0 and I die my completely blank clone costs more to replace then the ship+fittings+cargo I just lost. One could quit easily argue that it discourages high SP players from PvP'ing in 0.0 in smaller ships.Kaeda Maxwellhttps://www.blogger.com/profile/13954843678698092456noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-80305914332977424682014-10-21T23:33:16.582-04:002014-10-21T23:33:16.582-04:00TurAmarth,
With the exception of finding an oppor...TurAmarth,<br /><br />With the exception of finding an opportunity to inject a little HTFU hyperbole, it’s difficult to tell what the import of your comment is. <br /><br />Though the question was very specific, kindly allow me to elaborate with even greater precision, “If they remove [medical] clone [upgrade] costs would there [still] be a SP loss mechanic . . . ?”<br /><br />Are you arguing that they shouldn’t remove medical clone upgrades with the associated costs or are you arguing that if they do decide to remove medical clone upgrades, they should nonetheless retain skill point loss?<br /><br />Though I find it an annoying “gotcha” style game mechanic that dings you for not pausing to undertake proper bookkeeping in the heat of battle, one can still argue that they should keep medical clone upgrade costs in place.<br /><br />I *suppose* one could argue that they should dump medical clone upgrades but retain skill point loss. Of course that well nigh guarantees that PvPing inevitably produces a long slow return to noobhood for the pod popped. I've strong suspicion *that* type of mechanic wouldn't generate enthusiasm among PvPers.<br />DireNecessitynoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-39206530333507126952014-10-21T20:23:41.824-04:002014-10-21T20:23:41.824-04:00Thank you for reading. The round tables are fascin...Thank you for reading. The round tables are fascinating.<br /><br />The mechanical restrictions is def a broad topic. Its not just a matter of more powerful ECM or damps.Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-53713085032202563692014-10-21T19:52:56.761-04:002014-10-21T19:52:56.761-04:00I didnt hear anyone suggest that a ship would resp...I didnt hear anyone suggest that a ship would respawn. The loss of implants and likely trip to home system is a penalty. Clone costs are only one part of the loss. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-27788045396688388172014-10-21T19:20:37.035-04:002014-10-21T19:20:37.035-04:00Q: If they remove clone costs would there be a SP ...<i>Q: If they remove clone costs would there be a SP loss mechanic still?<br />A: No. The entire mechanic would be scrapped for something better. People are still having loss on death and they don't want to discourage people from undocking. Ship loss is already a penalty that people get. Clone loss is another penalty on top of that.</i><br /><br />This is idiotic... Loss is REAL in EVE and that is in large part why EVE is the game that it is... What do you want? Die and respawn in the ship you were in without ANY CONSEQUENCES????? Go play WOW FFS.<br /><br />Whiny effin children...Turamarth Elrandirhttps://www.blogger.com/profile/08129383421613323047noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-32712817708382216562014-10-21T19:19:35.503-04:002014-10-21T19:19:35.503-04:00Overall I thought this was probably the best round...Overall I thought this was probably the best roundtable -- admittedly I didn't take notes, having come in too late in the game. :-(<br /><br />I did like the suggestion (it seemed Fozzie and Rise liked it too) of having more expensive clones have more implant slots.<br /><br />Removing the skill-loss mechanic would be a huge boon to nullsec, with its anchored and dictor bubbles, and the fact that if your ship dies inside one, it's virtually guaranteed your pod will too. I think it would encourage people to be more interested in at least visiting/roaming thru null, if not flat out move out there.Hong WeiLohhttps://www.blogger.com/profile/14702284760088727892noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-28832914561551840292014-10-21T18:54:54.089-04:002014-10-21T18:54:54.089-04:00Thank you for posting these transcripts. I find t...Thank you for posting these transcripts. I find the idea of mechanical limitations for logistics very interesting, currently there just is no other practical way to get longevity in a fight. Lots of interesting possibilities here, the obvious being giving all remote reps heat generation or charges like the ancilliary repers. Or maybe a complete rethink and instead of having them cure damage they merely reduce incoming damage by shooting down incoming shells or spoofing targeting systems to lower the quality of the hits by reducing the sig of the ship which is being helped.Anonymousnoreply@blogger.com