tag:blogger.com,1999:blog-238324579504790.post209775240422798301..comments2024-03-05T12:41:20.217-05:00Comments on Low Sec Lifestyle: CSM9 - Day 147Sugar Kylehttp://www.blogger.com/profile/15437978687639772023noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-238324579504790.post-77026332424249529232016-02-29T02:37:30.915-05:002016-02-29T02:37:30.915-05:00Any Update on the language chat channel removal? L...Any Update on the language chat channel removal? Like a in-game feature to find existing channels for a given unsupported language?Darkbladhttp://playground.schildwall.info/blackout.htmlnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-14959200820853528222014-09-29T15:46:44.356-04:002014-09-29T15:46:44.356-04:00The Dojo as I understand it is deployed and then f...The Dojo as I understand it is deployed and then filled.Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-16970678477486725792014-09-29T15:44:09.316-04:002014-09-29T15:44:09.316-04:00If the dojo hangar is so huge as the devs claim so...If the dojo hangar is so huge as the devs claim so it can carry ships what can haul it? Couldn't we get into a situation where your bestower can't carry 5 ships but if you pack them into the dojo it can carry the dojo?<br /><br />Or will the dojo need to be deployed before it can be populated with ships?<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-16202320838002145242014-09-29T15:10:50.234-04:002014-09-29T15:10:50.234-04:00"The goal of making modules all useful or int..."The goal of making modules all useful or interesting options is a good one"<br /><br />The goal is good, the implementation is crap. It is based on a false premise, the idea that nothing other than M4 gets used. This ignores the economic factor, which in a game with such a real and player driven economy is a very valid piece of the equation. Very often I will opt for a M3 or M2 variant in order to reduce the cost of a fitting that is likely to be lost in glorious battle. What is wrong with having modules of varying qualities in order to create choices based on price vs. performance? <br /><br />Removing choices and options is dumbing the game down, and that's exactly what this "rebalance" does.<br /><br />The module naming convention is just plain dumb. At this rate, I'm expecting to see some "Heaving" MWDs to go along with our "Ample" missile launchers.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-8758030121117402672014-09-29T09:44:33.079-04:002014-09-29T09:44:33.079-04:00I can understand skepticism of the dojos, but I ca...I can understand skepticism of the dojos, but I can also understand the desire for them.This is the first tool we've been given that's neither a little plastic bucket nor a little plastic shovel. It brings a game into our game. It allows for the possibility of a quick 1v1 without docking games, eight logistics alts, or other silliness. It doesn't replace anything, it adds something. It's the beginning of a player-created tournament tool that doesn't require CCP's explicit support; it can be entirely player created. It could be used as a teaching tool as well.<br /><br />The design could stand to be tweaked, sure. And if it's deployed on TQ, there are any number of ways you can still mess with it if you want to. But Singularity hasn't killed Tranquility; I don't see how this would. It might mean that people have an alternative to the duel-with-me-and-the-much-more-powerful-ship-I'll-dock-up-and-switch-to-along-with-my-alt-logistics guys, but I don't see that as a bad thing.Anonymoushttps://www.blogger.com/profile/08423452952752317017noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-36864532825329832002014-09-29T06:52:51.538-04:002014-09-29T06:52:51.538-04:00Not all faction modules of a given type have the s...Not all faction modules of a given type have the same attributes. So unless they're also going to be homogenized, that would do more harm than good.Anonymoushttps://www.blogger.com/profile/17331242706687994674noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-63802128870155136882014-09-29T05:45:52.204-04:002014-09-29T05:45:52.204-04:00Was hoping modulicide would get rid of 6 names for...Was hoping modulicide would get rid of 6 names for the same module. Instead of caldari, DG, ammatar, khanid etc. just give us navy/faction module and if you insist just add in flavor text like 'Originally developed by .. and quickly adapted by ...' or 'named after the first faction to popularize it's use/integrate this module in their doctrine'<br /><br />Same as Gevlon mentioned. This is unneeded complexity.Raziel Walkerhttps://www.blogger.com/profile/02545370350482232205noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-69279377511115068612014-09-29T04:00:29.081-04:002014-09-29T04:00:29.081-04:00Modulicide is not what I was expecting.
Also n...Modulicide is not what I was expecting. <br /><br />Also note, no forum thread... just a DEV Blog. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-25268590611658756372014-09-28T19:11:12.315-04:002014-09-28T19:11:12.315-04:00"It isn't slated for release on TQ but it..."It isn't slated for release on TQ but it has been designed for TQ."<br />From what I can tell it hasnt been designed at all. A programmer had time and interest in this and wrote it. No design team involved yet.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-82576587472284239752014-09-28T07:29:49.771-04:002014-09-28T07:29:49.771-04:00Unauthorized video from the Summer Summit:
http:/...Unauthorized video from the Summer Summit:<br /><br />http://youtu.be/oee7DnWJSw0<br /><br />Members of CSM9 shown demo'ing the new Arena feature. No information about who the others in the background are. These people DO NOT look like their avatars.Anonymoushttps://www.blogger.com/profile/17331242706687994674noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-3551981892116462572014-09-28T07:23:29.014-04:002014-09-28T07:23:29.014-04:00My understanding is that the fight cannot be inter...My understanding is that the fight cannot be interrupted and takes place in a magical instance you cannot enter, although the Dojo can be destroyed.<br /><br />From the thread -<br /><br />"Fights need to be un-screw-with-able. We strongly feel that if what’s supposed to be a “fair” match given a set of predetermined rules is thrown off course by outside influence, it invalidates the whole premise...Outside of the actual matches, there should be ways to screw with the dojo itself"<br /><br />"Once matched up with another player in the dojo, you’re both whisked away directly from station to your ships, assembled from the items in the dojo, in a deadspace pocket placed randomly in space that’s guarded from people warping to it"<br /><br />It isn't slated for release on TQ but it has been designed for TQ. It would make more sense on a test server for the Dojo to be completely invulnerable to interference, not require the hauling of ships to the Dojo and not force you to replace ships after they are destroyed.<br /><br />I'm glad that you're also wary of this feature.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-69202624706457544262014-09-28T06:58:55.259-04:002014-09-28T06:58:55.259-04:00The arena question is really really interesting. P...The arena question is really really interesting. PVPers seem to like deadspaces where you can hang around for people to warp in. People can dscan you and see what you are in and you can see what people warping in are in and both of you have to decide to take the fight for a fight to happen. <br /><br />Removal of such locations has been lamented as well as the FW NPC changes because they made the person waiting be in a disadvantage. So say they love the non-consensual nature of EVE PVP but in practice PVP only in situations where the fight are actually consensual.<br /><br /> On one hand it is yet another example of player ingenuity and emergent gameplay where the game mechanics are manipulated to participants shared benefit. On the other hand it's series of odd hoops to jump through just make a fight happen.<br />Megaromhttps://www.blogger.com/profile/08441064934188930950noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-11447489712915258742014-09-28T05:10:25.011-04:002014-09-28T05:10:25.011-04:00The 25k range of safety belonged to the POS. Life ...The 25k range of safety belonged to the POS. Life is indeed harder for the cyno. It was how much harder it would be to attack. For the Titan on Titan bumping it is a fix. However it brings with it a new series of changes.<br /><br />No, I cannot fully explain the jump bridges. I do not know enough of how they currently work or are used to be the one to expand upon the reason behind changes.Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-90861874559263303272014-09-28T03:51:39.247-04:002014-09-28T03:51:39.247-04:00Can you please explain why the 25k zone made it sa...Can you please explain why the 25k zone made it safer, seems to me it makes things more dangerous since you have to cyno in further from the shields. Not really sure what actions you're talking about that involve shield games either? or any part of the 2nd ad 3rd sentence tbh.<br /><br />Also, any idea why they decided to stick with the seemingly unneeded change to jump bridges, since they can't be used for bumping?Lair Osenhttps://www.blogger.com/profile/04999329487527719560noreply@blogger.com