tag:blogger.com,1999:blog-238324579504790.post2088118282160796954..comments2024-03-05T12:41:20.217-05:00Comments on Low Sec Lifestyle: Rambling: It Hurts to HelpSugar Kylehttp://www.blogger.com/profile/15437978687639772023noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-238324579504790.post-18185822705457480432014-04-20T04:45:29.745-04:002014-04-20T04:45:29.745-04:00To me the biggest issue is to have content for eve...To me the biggest issue is to have content for every stage in one's Eve career and for every playstyle. If someone wants to play mostly solo as a beginner, they should be able to - whether it's mining, being industrialist, trading, exploring, PvPing or whatever. But then again, there should also be rewards for working together - for small groups as well as for bigger groups no matter whether they are newbies or vets. In an ideal world everyone would find their own playstyle profitable enough to pursue what they like to do. Currently you often don't do things because they are not profitable - e.g. working together with others on your goals.<br /><br />I find the example with the spew cans funny, as I tried to do the sites with a friend because it's impossible to catch all alone. But then, we found that it cuts the rewards hard AND it's unnecessary, because there is often just a small amount of stuff that you really want, so you can focus on those cans because the other half of the cans is often not even a 1000th worth of the other half. So cutting the reward in half for catching the other half of the cans is an actual loss. <br /><br />I'd really love it if there were even more depth to the things you can do in Eve than there currently already is, 'cause I really wanna go out with my friend and do sites together because we enjoyed it when we did it, but it's currently not worth it. Things that don't require multiple ships, but multiple players. Because let's be honest, the above mentioned example of alt usage shows that the different ships don't have much to do. If there were actual tasks for multiple players PLUS additional income, there would be at least the incentive to do things together.<br />Malleborn Optimusnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-42286079330308381422014-04-19T15:17:22.535-04:002014-04-19T15:17:22.535-04:00The only thing I can think of is creating profitab...The only thing I can think of is creating profitable cooperation between a newbie and a veteran. So 2 veterans are still better off running 2 separate missions, but a newbie salvaging/looting/shooting frigs for the veteran would be better for both of them than the veteran running a lvl4 alone and the newbie running a lvl1 alone.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-79337693415185990142014-04-18T20:25:59.464-04:002014-04-18T20:25:59.464-04:00People are going to multibox and etc. So, might as...People are going to multibox and etc. So, might as well make an engaging way to do that for those who are not.Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-88616574639148345602014-04-18T19:52:54.363-04:002014-04-18T19:52:54.363-04:00At some point, CCP may start listening to the voic...<i>At some point, CCP may start listening to the voices of the players...</i> not to throw pebbles but... CCP does listen to the players, they do so more I believe than any other MMO Co. out there... If you feel they don't cause yer not getting what you want/believe is best just remember,for you and any 50 players who totally agree with you, there are 51 other players who totally disagree with you...<br /><br />Post ANY idea, no matter what on any forum and you will get +1ed and trolled both... CCP's problem is not listening, it's trying to quantify the good ideas from the but tonne of crap... and then trying to determine what, as Sugar so well pointed out, will actually WORK and not unintentionally break/nerf other gameplay...<br /><br />I have, from day one, felt some pity for the Devs at CCP... I pity anyone who has to deal with the likes of a large portion of the EVE playerbase... There are times it must be like running a daycare for spoiled uber rich special needs kids...Turamarth Elrandirhttps://www.blogger.com/profile/08129383421613323047noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-91445230057065438192014-04-18T17:15:32.908-04:002014-04-18T17:15:32.908-04:00Correct. If rewards are not better than if they do...Correct. If rewards are not better than if they do with their alts there can be a reasonable attempt at creating a method of doing something with two people that is more engaging and smoother for co-op to encourage all those people who are not alts who'd like to do things together.<br /><br />End of run on sentence.Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-16879585837093401162014-04-18T14:28:39.959-04:002014-04-18T14:28:39.959-04:00The main problem with supporting cooperation is th...The main problem with supporting cooperation is that people will just "cooperate" with their alts. <br /><br />Another Malcanis law problem: any solution that would be made to help the friendly people would actually help the multiboxers.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-84957437215685375602014-04-18T14:05:46.957-04:002014-04-18T14:05:46.957-04:00I recently moved from HS to null, and thought the ...I recently moved from HS to null, and thought the increase in mission difficulty would encourage more group cooperation. What I found was the exact opposite. People simply multibox. It's just so easy with drone assist. Three Dominix, assist drones to one Domi. Play on just one screen while keeping tabs on the other two Domi and rep as necessary. From what I read in the blogs, bots run most null sites with one raven. I guess they just warp out with too much damage. <br /><br />I like your ideas, though. Sounds like mini incursions.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-37932987100344718092014-04-18T13:58:10.173-04:002014-04-18T13:58:10.173-04:00I love your insights and hope you can bring them t...I love your insights and hope you can bring them to the CSM. At some point, CCP may start listening to the voices of the players, and it would be nice if you were there to share your views. You got my vote.<br /><br />It certainly appears that CCP is going to present some grand design they believe will foster group industrial work (last dev blog). How do they expect this to work? You presented a good argument against group industrial work including, risk of theft, loss of profits, and other in game mechanics which push industrialists into solo or very small group play. I've had my own corp for over a year now, for just these reasons. <br /><br />http://eve-offline.net/?server=tranquility <br /><br />This link clearly shows a decrease in the average number of players online when compared to the same month last year, and a declining number over the last two months. Does CCP believe that an industry shake up will increase these numbers? As an industrialist, I certainly do not feel more motivated. Others may feel differently, which I certainly respect. <br /><br />http://jestertrek.blogspot.com/2014/04/my-cup-runneth-over.html?showComment=1397834449205#c9151899245698477400<br /><br />I was really surprised when I read this on Jester's site. I'm speechless and wonder what Eve is missing.<br /><br />--2 year industrialistAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-238324579504790.post-2249322753077168962014-04-18T13:52:36.902-04:002014-04-18T13:52:36.902-04:00I like your, or the, idea about not punishing coop...I like your, or the, idea about not punishing cooperation (to a reasonable point). Isn't that the mentality that brought us loot spewing after all? The concept of taking a task, any task, in eve saying "Yeah, this can be done solo, but the ideal number of people would be X" There being neither any restrictions or benefit from doing it with less people, while doing it with more would start subtracting from individual rewards. For an easy example let's take missions. Say the evaluation has the particular mission ranked for 3 players. Someone accept the mission from the group, and they are all given the exact same mission (emphasis). They are then free to split up and do the mission individually or as the group and receive the exact same payout. If on the other hand 5 are grouped up, only 3 people are given the mission and on hand in the summation of the 3 missions are added together then divided amongst the group. Only giving X (x being the rated number of players) missions to the group would be the key to prevent people from abusing this mechanism.<br /><br />Applying the same logic to other area's would increase the cooperation amongst players significantly I think. I'm pretty sure the mentality of "well, I could do it with Sam, but then I would get less isk" is pretty common. But I could be off the mark.Anonymoushttps://www.blogger.com/profile/17726282967086744099noreply@blogger.com