Skip to main content

Eve's Lore

I was not introduced into the world of Dungeons and Dragons and Warhammer until I was in college. While it was a normal event for the people I wound up socializing with, in my part of the world such things were only heard of as vague news stories when something weird happened.

As an adult, I've found these worlds a bit hard to enter. I'm reading a Warhammer set right now involving dark elves. I've read some Dungeons and Dragons series and I've read some Warhammer 40,000. I enjoy the stories sometimes but other times the weight of the world the story must be carved gets to me.

Warhammer is big on this. It is so dark and grim that humor and character personality is so often lost in syncing the characters with the world. It sometimes makes it hard to care about the chracters because their path is predestined and scripted into the world.

I am a voracious reader. I read science fiction, fantasy, history, classics, true crime, and smattering of other stuff. This year I've been working to read a few new series (such as Discworld) and finish some that have been completed. I read an average of 1-3 books a week. Yet, I find myself struggling for the 4th or 5th time to work through the chronicles of Malus Darkblade.

That would mean little if I had not spent two weeks trying to create a work of Eve Fiction for the Pod and Pilot contest. I saw that it was going on and that I had time. I crafted a simple enough storytelling that draws heavily on my past game play and game interests. I started to write it and I found myself struggling with the same problem I have had every time I write Eve fiction.

Eve's world is hard for me to write about. The lore reminds me of the paintings on a cathedral ceiling. Complex. Beautiful. So far away I cannot sink into the details. I find that my ideas clash with the reality of Eve's world.

I hate pod pilots. I hate that the player is not the ship but that there is crew but they sit in this pod of goo. It seems so limiting. The pilot and the void vanishes against this backdrop and as I attempt to press my thoughts into shape they slither aside.

It is frustrating stuff.

Comments

  1. Why not write about the capsuleer outside of his pod? I know they're supposed to be wannabe psychos, but most capsuleers, even in game, are fairly neutral, even decent people.

    Admittedly I have ab interest on capsuleers as human beings, more than the hardware clashes where non-capsuleer lives are wasted for nothing.

    ReplyDelete
  2. A Pod & Planet link for the curious: http://podandplanet.wixsite.com/podandplanet

    I too find writing stories for EVE challenging but I also find myself continuing to try. Over the years I've discovered that I keep returning to similar theme - if one was an immortal demigod, how extraordinarily humane and/or inhumane would one become? My characters end up surprising me (since I never really know what they are going to do until they up and do it) both by their stunning kindnesses and astounding cruelties. It's not the only way to write EVE fiction but it's my way to write EVE fiction.

    ReplyDelete
  3. I rarely write about capsuleers. The bulk of the lore has nothing to do with them anyhow. Do you have a copy of EVE: Source?

    EVE: Source https://www.amazon.com/EVE-Source-CCP-Games/dp/1616552719

    Free resource - Lore Survival Guide: https://evetravel.wordpress.com/lore-survival-guide/

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th