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Missing Getting There

Around sixty million skill points I stopped paying attention to my skill points. I remember my joy at forty million. Forty was a big step for me. So was thirty. I had a skill set that sculpted Sugar into a capable combat pilot. I felt fluffy and real.

For a long time, I had placed a huge importance on skill points. I had used them as distant beacons. Points where I could stop and say, "I am here. This is me. I am this thing."

While skill points have lost their meaning, those emotions are still persistent. We will never see announcements made to celebrate the player that has reached the most skill points again. That era of Eve is gone and not what I speak about.

Skill points used to define me. Then, I stopped caring about them. It seems that happened when I was able to fly the things that I wanted to fly. My needs, it turned out, were rather light for a combat pilot. My foray into capitals has given me no love for the unwieldy monsters. My time in battleships has created a deep set distaste.  Somewhere between forty and sixty million skill points, I had enough.

Today, I opened my skill queue for the first time in a while. I have 292,914 unallocated skill points. My queue is down to twenty eight days. I think I last set it up to run somewhere around a hundred and fifty. And I complete Caldari Cruiser V before I wake in the morning.

I never wanted to learn Caldari Cruiser V. Caldari ships and I just don't fit together. Yet, here I am, learning it.

Here I am with eighty seven million skill points. I want to ask, "How did I get here?" but I kinda know how.

Comments

  1. I had a similar experience myself yesterday - I checked my skill queue after I realised I couldn't use tech 2 HAMS... and I had 75M skillpoints! Last time I thought about skillpoints I had about 42M. As you say - the pressure comes off once you can fly what you want to. For me that was Tech 3 cruisers for Wormhole life.

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  2. Skills lost their value to me as a way to define my character after realizing that my play style would never allow me to optimize my attributes and have fancy expensive +5 implants to maximize their progression.
    It did not help either that I often forget to restart my skill queue after a jump clone (Which I still do to this day), or lost 1 full month of training after a clone jumping without having updated my clone (when it was a thing - glad it is gone...), plus a few Cruiser t3 losses.

    I still am happy when some milestones are reached, but for me the skills my pilots have is only a small part of what defines them.

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  3. Skills lost their value to me as a way to define my character after realizing that my play style would never allow me to optimize my attributes and have fancy expensive +5 implants to maximize their progression.
    It did not help either that I often forget to restart my skill queue after a jump clone (Which I still do to this day), or lost 1 full month of training after a clone jumping without having updated my clone (when it was a thing - glad it is gone...), plus a few Cruiser t3 losses.

    I still am happy when some milestones are reached, but for me the skills my pilots have is only a small part of what defines them.

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  4. I miss those days of hanging out to hear Aura say "Skill Training Completed", so that you could jump into a new hull or update to a new fitting. Now I almost mindlessly set hundreds of days worth of skills and forget about it.

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    Replies
    1. The operative words here (if I may hermit) are Mindless and forget... A passive game mechanic is no fun.

      Delete
  5. As a player who dabbles in the skill injection market, I find I once again pay attention to the Queue. It is, however, with rapacious intent.

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  6. It's a bit different for me. On more or less day one I set a stupidly impossible goal in the SP system. I didn't know it was then, nor did I expect CCP to add so many ships and modules over the years that keep moving the targeted goalpost. But I've always kept it in mind. I'm well north of 100mil SP, and I'll finish up sometime this year on a ultra long term goal. When that happens, there will be celebrating.

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  7. 'Building' a characters capability and power over time is a key hook to the game early on that we all grow out of. We all know the meme about 'leveling up your raven.'. Personally, it is an aspect of the game I miss most. I used to plan and scheme and brood over my skill plan and skill strategy. Getting a boost to my bestower's cargo was a big deal pre-Orca. Or gaining access to a sexy new hull. Or sadly, seeing my mining yield increase. Those are the little victories that kept me coming back, and to a large extent it's those little victories that I still seek out.

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  8. This comment has been removed by the author.

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  9. Skilling lost it's gleam for me when they nerfed the skill Q into passivity... when it no longer mattered because it was no longer something you DID... it's something the GAME does for you.

    Imagine if you will a world where one goes to University buy you don't EVER have to go to class, take notes, test, quizzes... never worry about schedules, make up missed classes or lectures... where you simply buy the books and... I don't know, what... 4 years later they send you a diploma? Fuck that...

    Well that's what the Neverending SkillQ did for me and skilling up in EVE.

    Oh my Q is full, I guess... I used to check it daily, been weeks if not months now... it used to be important to me. It used to mean something. I used to look forward to what I could DO next... now I have no fucking idea because it's no longer something you DO, now it's PASSIVE.

    Nerf Creep... I don't want or enjoy a passive game... do you?

    ReplyDelete
    Replies
    1. Tur,

      This makes me realize how differently one can approach/define a game. I’ve been playing Eve since 2009 and a few weeks in I discovered EveMon which allowed me to both assemble *and* track elaborate skill queue plans extending 100s of days into the future. Once that was done, actual in game queue updates are little but the troublesome minor task of instantiating the map I’d carefully assembled weeks or months in the past. Accordingly, for me, the infinite skill queue didn’t change much aside from coalescing a bunch of small tasks (slapping the next skill in the queue as per my map) to a single larger task (slapping all the skills in the queue as per my map). Importantly, nearly Eve play session I undertake begins with me bringing up a carefully tailored EveMon revealing what/where all my characters are at enabling me to see what/who needs attending to. Not very spontaneous of me.

      Delete
    2. LOL... Yea I had EVEmon... until I realized I LIKED getting to class on time, actually taking notes during lectures... I CARED about Aura's pronouncement, "Skill training complete." I cared about my skills.

      Delete
  10. I have a little over 91M skill points. It is complete overkill for what I do in EVE these days, which almost exclusively involves flying frigates. There is nothing useful left to train on Mynxee, so I'm training a market/hauler alt on that account now (in the traditional way, because that's what feels right).

    Skill points have become more meaningless with every feature CCP adds that cuts the time element of acquiring them. Sure, that's nice for new characters and I don't begrudge them the use of skill injectors nor the coming SP Dailies. But somehow the sense of achievement that comes from accomplishing a skill training milestone through effort over time has been diminished and it makes me a bit sad/nostalgic. Don't mind me, I'll just go sit in the bittervets' corner and moan quietly about the old days.

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  11. The upcoming dailies, something of a threadnaught of "nooo!" among long-term players on the forums, gets a few likes by newer players. Yet CCP says they want to entice the long term players with it. You can look at the total gains of grinding the daily reward on a monthly or yearly basis and say "I want that" - but when you're over 80m mostly natural SP, a long-term player set in your ways, is 10k sp enough to make you log in on any particular day you didn't plan to already? Not me.

    CCP Rise in post #953 "Seeing a lot of talk about this feature in the context of new players and I can just say that this is not a new player targeted feature. We hope it's good for new players as well but for the feature to be successful it needs to be relevant to everyone."

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    Replies
    1. Yeah, I did the math on that and it just wasn't worth seeking it out. Instead I'm treating it as an occasional small bonus I may just happen to pick up while doing other things.

      Delete
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