Skip to main content

Two in One

 It seems that CCP is introducing second character training on one account. At least, we have found it on the test server’s recent update with Odyssey.
My first reaction was, “No!” However, that was just a knee jerk reaction. I was a bit surprised that I have developed it but upon reflection that surprise faded. Each expansion brings changes. CCP is working from the bottom up with updating and restricting the game. We keep losing and getting or just finding things changed. When you log in daily and have your comforts and your things it is not pleasant to have them taken away. Hence the low level of burning anger in many of the feedback threads.
Yet, as I thought about the topic a bit I decided that it wasn’t as bad and it was reasonably balanced.
The way it seems that it will work is that a PLEX can be used to activate 30 days of training on a second character on an account. I believe this to follow CCP's general plan to expand PLEX use while trying to keep PLEX use from creating golden bullets. They are a business and they want to make money. We want a game. The two need to meet somewhere in the middle. My end conclusion is that the second account training is 'not bad'.
Money vs ISK :
If you pay with cash you pay less than the cost of PLEX. If you want to subscribe a second account instead of using PLEX you will pay less real world money for the second account. I am not debating paying for subscritions vs paying with PLEX. I'm pointing out comparative values. This is not a debate about which is better or makes more sense. That argument always boils down into a matter of personal opinon. This is just to point out that people who pay for their accounts (most of mine are subbed by the year) are not ‘screwed’.
Utility Alts:
Eve is a game of alts. Not all alts are neutral falcon neutral logistics. Many people have hauling alts, jump freighter alts, industry alts, cyno alts, market alts and the list goes on and on. Often they are trained on one account and transferred to a main or permanent alt account and the training account closed.  Now for a character that needs a short training time for a specialization it can be a savings by not having to pay the transfer fee/PLEX to transfer them back to the account that they will sit on.
The possible advantages seem clear to me due to my recently shelving the plans of some accounts to train up a series of market alts for TCS. If I had this option when I started training my alts, I’d not have to transfer them to the accounts that will be their permanent home as I do now. It is not a Jesus feature. It is also not a ‘but we have suffered and now things are easier,’ feature as well. It will be a convince feature and a useful one that would be best buffed by not having to completely close and reopen and relogin to the client every time you want to switch between characters.

Comments

  1. This :)
    "and a useful one that would be best buffed by not having to completely close and reopen and relogin to the client every time you want to switch between characters"

    ReplyDelete
  2. If your first reaction is "No!", you're a bitter vet. Welcome to the club :)

    ReplyDelete
  3. Interesting. I'm not willing to fund a second account, but I bet I'd be tempted to dip in and give my industrial alt a month of training or spin that third slot up into a FW or RVB alt.

    ReplyDelete
  4. I don't mind logging out of the client to the launcher to get into an alt. But DONT make me type my password again. If the launcher can handle that (launch, type password, then log in as often as you want into your chars...), I'd be fine with that.

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th