The story is long enough that I broke it into three parts. It is a bit different from what I have written before and a bit more lore focused this time.
I like to read things in big chunks so I found it easier to just hold off on publishing anything then to put up pieces. There is also the fact that I do not write in a linear manner.
Below will be a spoiler for the story and chatter about its process.
3D was nice enough to do my editing for me. After he read the story I asked him if he knew what inspired it and he was kind enough to be honest and tell me no. I felt a bit stupid for a bit and wondered if I had been wrong in my fretting about how heavy handed I was with the subject matter. A deeper investigation proved that 3D would never have known what I used for the basis of the story because he has never played that part of Eve. I felt a bit better.
I used the Damsel in Distress mission as the basis of my story. After the fiction writing contest at the end of last year I wanted to do something that was longer, took me more time to craft a story and was more lore focused.
The Damsel in Distress mission has always amused me. It is one of those missions that people will get over and over again. It brings up the question of how many times will she run away to Kruul and that she must like it if she gets caught in the same situation over and over again and never learned. While that my be a reflection of some of the current issues with Eve's mission mechanics I also found it a very interesting topic to write about.
The player, and through the player the in game capsuleer, is an immortal being. Much of the story and lore of the game is written through the capsuleer's viewpoint. Yet, the game is supposedly populated by normal humans as well. What are they all doing with themselves? Their normal lives must be happening even as we have these flashy, shiny, incredible lives in our spaceships.
For reasons I do not know I grabbed onto the Damsel in Distress concept and ran with it. A few days into working on it I hit a road block that lasted for two months. The story was a romance and romance is not what I do. In fact I was a bit embarrassed to write something romantic. Who would want to read that? But, as the weeks past I couldn't settle on a path through the topic matter that wasn't it. Once I decided to set my own deadline to public before I left for Fanfest I decided to move past my embarrassment and write it anyway.
I took the concept of mortality as soon through immortality and wrapped it up with kinda a pseudo mysticism and the normal gushy "true love" prattle. Mix it up with the mission theme and the fact that this girl always runs back to the guy and some other things and I get an odd little story about two people drawn to each other with some sideways exploration into what life might be like for normal people.
It isn't a particularly nice story but then the mission isn't a particularly nice one. I wanted to look at the destruction that we cause from the side of those that have to live with its after effects. I also sound much more serious then I am but there are a lot of little things that I tried to look at from the other side and then present in a way that might make sense.
I found myself rather embarrassed with the entire romantic part and hit a wall which eventually I just had to roll with and climb over. Now with that over with for better or worse I'll wander off to finish some of the Origin stuff I have thought of (the rebalancing and changes make them rather hard sometimes) and maybe write something Dust focused. The Origin trailer is inspiring.