Friday, December 30, 2011

Forging my own way

We will see how long I last. I made my own corporation.

Last night, before I went to work I spent a lot of ISK and purchased a bunch of skill books for Leadership and Corporation.

I then added them all to my training queue and went to work.

Eve Online, for those that do not play it or have just started, is not a simple game. You don't just do things because. If you want to run a company, that is fine. How big a company you want to run is a different thing. You cannot just step in as CEO and run a company with thousands of players. You have to invest training time into it.

I find it interesting.

The Leadership skills are about improving the attributes and abilities of the people around you, including yourself. A fleet is a group. I picked up skills that add to my ships shields, my ships armor, and even my mining abilities. They are jumps of 2% or more. They make me mine faster and they make me mine more. 2% doesn't seem like a lot but it quickly adds up. The next level is another 2% and so forth and so on. I think that it is a very cool thing. I can form a fleet with myself and improve myself. However, I will not automatically improve myself just because I am standing around.

Now I am a fleet of one, improving myself. I like that.

I also have a secondary character that I created. She has two uses. One is to haul my ore so that I don't have to take my barge out of the belt (time is money and doing my own hauling takes a good bit, transport ships are slow). The other is to become my PvP character. She is a bit more fit for it then the Industrial path that I went down.


That is fine. Eve is full of split personalities.

Anyway, back to my input. I learned Mining Foreman to level 2.

I was pulling in about 855 m3 with each cycle of my strip miners. With improving my skills and now giving myself my own bonuses I am pulling in around 922 m3. I'm mining Pyroxeres. It's my high sec bitch ore right now.

The other half of the things I learned.

Corporation skills.

Building a basic corp is fairly easy. You need to buy Corporate Management and study it to level one. That takes around 15 minutes. Then you select the corp tag, pick a name, pick a ticker, and build it.

It is expanding the corporation that gets complex. At first you get 10 members and all of your own race. You have to train Ethnic Relations to get people from other races. Also to get more people you have to train your Corp skills higher and higher and then get more and more complex ones to manage more and more people.
I also learned that you can't just learn Ethnic Relations as a base skill. You have to have social at level 3 first. This caused an issue because I originality made the corp with my alt. It's actually taken me three tries to get my corp how I want it with name and ticket and who is in charge of it.

Oh well, learning takes a bit.

I need to create a nice unique symbol for my corp.

And I have to take the time to write a brief little blurb about my group.

I'm not going to try to recruit anyone for now. I'm going to spend some time missioning with some friends and learning low sec with some pirates.

Once my special ops skills are good enough that I can fly covert ops ships, I will look into recruiting. I'd like to get into blockade running, covert ops freighters and develop a corporation that specializes in moving shit in secret and scouting and setting up jump spots for capital ships.

This is all in the future

So far, things change for me every week.

























Leaving my first Corp

I've been playing for just under a month. My thirty day point is about to hit. I will be kicked out of Rookie Chat. I will miss Rookie Chat, it is a fascinating channel.

I've joined the regular Help Channel instead. It is a useful thing.

At this moment, I am leaving my Corp as well. Its early in the morning and my reasons for leaving are varied. I've learned a lot. I totally feel that people should join a corp quickly. Not something crazy but a group of players to get to know and learn.

I've met some wonderful people that way. My new life is going to be a bit different but fortunately not lonely. I'm going to make my own corp for a bit. It is a tax shelter really. If you stay in an NPC corp you lose around 11% of what you make off of missions and bounties. Instead, I will make my own corp and give myself 5% tax rate that I can access.

I hope to store it aside for the future.

I have plans for the future.

I am not a scammer or a thief so far in the game. I gave my corp back all the items I was using. I tossed some extra in for good measure. When my corp leader invited me, he gave me a Thorax that I named Sugar Cookie. I gave that back as well although it hurt a bit. It's odd that you can get so attached so quickly to something that isn't alive much less real.

I have a new home system that is not so far from where my corp was. I feel odd stepping on their toes so I won't do it. I loaded up my Iteron III and hauled my shit over.

Many Gallente ships look like penises. It is supposed to be organic. I guess a phallus is.

I then did a dozen trips back and forth to move all of my regular use ships. Some I don't use, like one of the ships I first started mining in. Still, I am attached to that ship. So I keep it around. It did a good job for me and helped me make my first 10mil before I finished the Rookie missions and went off to explore space.

I feel like a bit of a bitch, leaving. You do develop ties and loyalty issues very quickly. Hopefully we can still be friends. It makes it sound like a bad breakup when I say it that way.

Monday, December 19, 2011

Missions

We have been venturing into corporation missions.

These missions are not different from regular missions. They are just done on a larger group scale with a lot of cooperation between everyone. It's a time to teach new members aspects of the game and a time to learn what your focus in the game is when it comes to combat.

Over the last few days, I have learned that I have a serious desire to fly down the throat of another ship and blast it in the face. Because of this, we have decided to focus my cruiser on the Gallente Thorax. I've not had much enjoyment out of my Vexor as anything but a mining ship.

Why this ship?

Welll... I tend to get other ones blown up. Ships are expensive and it's my mining that replaces them. Therefore, I need to (hopefully) make a proper choice. The Thorax is made to fly into the face of danger and unload at close range.

This suites me well.

Eve's training system means that I need to focus on something. I can, eventually, do whatever I want to do. To reach that I have to have some type of vague set goal.

I have a battle cruiser in mind for when we step up to level 4 missions. I'll write about that later.

What are Missions in Eve anyway?

Missioning is the part of Eve that most people are familiar with. It is the quintessential 'Quest' story line. However, we are in a science fiction world so we do missions and we do them for various reasons.

One reason is the standing in the world. If one wishes to spend time in the higher sectors, having a good standing with the various NPC (Non Player Characters) in the game is important. It affects things from your market fees to your jump clone locations.

Missions are also a valuable source of supplies to build things. The salvage of broken parts are used to create other items in the game. It's the full cycle that makes Eve such an interesting place to be.

Missions also make money. It is one of the locations in game that ISK spawns from. As your missions get higher your money gets better. You can make money off of just missions but it is the combination of mission money + bounty bonus + salvage that turns missions into a lucrative venture.

With Eve's lack of a leveling system, Missions = sharing with your fleet (group) members. The bounty (ISK aka Money) will split automatically across the fleet. The mission leader has the choice to split the mission pay out or keep it. The salvage, once gathered and sold, has to be shared out in a corporatism manner so that everyone can have a bit of it. There is a fleet log that tracks what everyone picks up.

There have been wars fought over salvage. Some of it is very valuable and money changes people. It happens in real life and it happens in the game.

On my own, I do level 1 and level 2. I'm still new and still small and still unknown. The agents don't offer me higher level missions. Eventually, they will. However, my smaller missions teach me how to fly and that is a valuable lesson on its own.

Sunday, December 18, 2011

Avatar Klusterkorp is recruiting!

If you are looking for conversation, personality and game play in a mature setting, come meet us. We are friendly. Honest!


Avatar Klusterkorp is an industrial organization. We specialize in material procurement and industry. We also mission run at all levels, do corporate events, and try to help each other to the best of our abilities.


The question is, what can Avatar Klusterkorp do for you?


We will provide help and support to the best of our ability. we provide companionship (not the hookers and blow kind) with friendly members, some highly experienced and some not so much. We don't have skill point requirements, payment requirements, or time requirements. Corporation tax is 2%. If you want to give more, fantastic. We won't ask for it.

We don't make demands on your time. Planned co-op events will be announced.


We are working on a ship assist program as well as having a scattering of ships for everyone's use in the corporate hanger.It is about spreading the wealth with us. The thick, thick, layers of isk rick wealth. Mmmmmm.... one can just smell it.